Burnout 3: Takedown: Difference between revisions

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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52597 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = CD49B0DE
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
Line 314: Line 314:
|Comments=Runs at full speed in software mode.
|Comments=Runs at full speed in software mode.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Fedora 33
|CPU=AMD Ryzen 7 3700X @ 3.6 GHz
|GPU=Nvidia GeForce RTX 2080 @ 8 GB
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Sound=
* SPU2-X 2.0.0
|Comments=Runs at full speed. Need to switch back and forth OpenGL software/hardware render to have cloud texture working properly
|Tester=CptAdhoc
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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