Ratchet & Clank: Difference between revisions

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|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mipmapping in hardware mode.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Note: To minimize the potential performance impact of Software Mode, set Rendering Threads to one less than the number of available CPU cores.
}}
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -hardware mode-.jpg|Glitched background (OpenGL hardware)
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software)
File:V1.5.0-dev-2155 - Ratchet & Clank -software mode-.jpg|Correctly rendered (OpenGL software)
</gallery>
</gallery>
}}




==The gallery==
==Gallery==
<spoiler show="Show Screenshots" hide="Hide screenshots">
<gallery>
<gallery>
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_5.png|Ratchet & Clank (SCUS 97199)
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File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
File:Ratchet_&_Clank_Forum_4.png|Ratchet & Clank (SCUS 97199)
</gallery>
</gallery>
</spoiler>


{{Ratchet & Clank series}}
{{Ratchet & Clank series}}
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