Burnout 3: Takedown: Difference between revisions

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(Zerel - Adding PAL status in 1.6.0)
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10 64-Bit
|OS=Windows 10 64-Bit
|CPU= Intel i7 8809G
|CPU= Intel i7 8809G @ 4.5GHz
|GPU= AMD Vega M-GH Graphics
|GPU= AMD Vega M-GH Graphics
|Revision=1.5.0-3179 (GIT)
|Revision=1.6.0 (Stable)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*Lillypad 0.11.0
*Lillypad 0.11.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Only issue is the ongoing black sky bug which I was able to fix with F9 toggle.
|Tester=pwnedbygary
|Tester=pwnedbygary
}}
}}
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