Ace Combat 04: Shattered Skies: Difference between revisions

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Corrected black planes workaround: it must be build 1.5-2329 or older, not newer, but there's no reason to use an older one anyway.
(Rewording and updating the black plane texture issue; everything is still present as of 1.6.0)
(Corrected black planes workaround: it must be build 1.5-2329 or older, not newer, but there's no reason to use an older one anyway.)
Line 246: Line 246:
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Description=In Hardware mode the player's plane texture appears completely black. NPCs and cockpit view are unaffected.
|Workaround=Use build 1.5.0-dev-2329 or newer in Direct3D 11 Hardware mode (not OpenGL), along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). The planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest).
|Workaround=Use [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-2329-g2ad5db227&platform=windows-x86 build 1.5.0-dev-2329] along with the [https://forums.pcsx2.net/Thread-No-interlacing-codes no-interlacing cheat codes] for the game (requires NTSC-U version). This works on both D3D11 HW and OpenGL HW renderers; if using OpenGL, Auto Flush must be enabled. On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL.
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