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|Comments=Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)
 
|Comments=Runs great. Almost constant 100% speed, as fast as GTA "Trails" will allow (around 30 FPS)
 
|Tester=KingSponge
 
|Tester=KingSponge
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}}
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{{TestingEntry
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|Status=2
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|Region=PAL
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|OS=Windows 10
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|CPU=Intel Core i5-10210U 1.60 GHz (Up to 4.20 GHz)
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|GPU=AMD Radeon 530
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|Revision=1.6.0
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<spoiler show="Settings" hide="Hide">
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* '''Speedhacks:'''
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** EE Cyclerate: 0
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** VU Cycle Stealing: 0
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** mVU Flag Hack: ✓
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** MTVU: ✓
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</spoiler>
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|Graphics=GSdx 1.2.0 AVX2
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<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
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* Internal Resolution: 2x Native
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* Texture Filtering: Bilinear (PS2)
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* Anisotropic Filtering: Off
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* CRC Hack Level: Automatic
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</spoiler>
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|Sound=SPU2-X 2.0.0
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|Comments=Runs fine. The FPS only drops when a massive explosion occurs or when positioned next to the trees of Salvatore's Mansion.
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|Tester=CaptainErenB
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}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 10
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|CPU=AMD Ryzen 5 3600 @ 3.6Ghz
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|GPU=Geforce 1660 Super
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|Revision=1.7.0 (dev-1545)
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<spoiler show="Settings" hide="Hide">
 +
* '''Speedhacks:'''
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** EE Cyclerate: 0
 +
** VU Cycle Stealing: 0
 +
** mVU Flag Hack: ✓
 +
** MTVU: ✓
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</spoiler>
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|Graphics=GSdx
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<spoiler show="Settings" hide="Hide">
 +
* Renderer: Direct3D11 (Hardware)
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* Internal Resolution: 6x Native
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* Anisotropic Filtering: N/A
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* GPU Palette Conversion: ✓
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--- HW Hacks ---
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* Half-Pixel Offset: Normal (Vertex)
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* Skipdraw: 1 x 1
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</spoiler>
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|Sound=SPU2-X 2.0.0
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|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Driving between the trees of Salvatore's mansion (the very first area when you start the game) is actually more taxing on the framerate than anywhere else in the game, so if you can't get full speed there it doesn't mean you won't be able to get it elsewhere! Enabling GPU Palette Conversion provides a notable speedup. Setting Half-Pixel Offset to Normal (Vertex) removes the blurry "trails" effect, if you prefer a clearer and sharper image. Skipdraw at 1x1 will remove the "double vision" bug for distant objects.
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|Tester=CynicMimic
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
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* Renderer: OpenGL (Hardware)
 
* Renderer: OpenGL (Hardware)
 
* Internal resolution: 3x
 
* Internal resolution: 3x
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* Allow 8-Bit Textures: Enabled
 
</spoiler>
 
</spoiler>
 
|Sound=
 
|Sound=
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File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
 
File:Grand_Theft_Auto_Liberty_City_Stories_software_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
 
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
 
File:Grand_Theft_Auto_Liberty_City_Stories_hardware_1.jpg|Grand Theft Auto: Liberty City Stories (SLES 54135)
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File:Gtalcs1.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed
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File:Gtalcs2.jpg|v1.7.0 dev-1545, 8x Native Resolution (2880p), Widescreen Patch, "Trails" and double-vision effect removed
 
</gallery>
 
</gallery>
  
ninja
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