Ratchet & Clank: Going Commando: Difference between revisions

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Updated my test for 1.5.0 from 1.4.0.
(The megaturret bug is fixed, I used PCSX2 v1.5.0-dev-3288-g33f4f0459 when I was playing and I didn't encounter it.)
(Updated my test for 1.5.0 from 1.4.0.)
Line 153: Line 153:
|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|RAM=16 GB DDR4 @2933 MHz (16-17-17-35)
|Revision=1.4.0
|GPU=NVIDIA GeForce GTX 1070
|Revision=v1.5.0 (dev-3291)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* INTC Spin: Enabled
* Preset: 2 - Safe
* Wait Loop: Enabled
* mVU Flag: Enabled
* MTVU: Enabled
* MTVU: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx 1.0.0
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Automatic
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Allow 8 bits textures: Enabled
* Allow 8 bits textures: Disabled
* Internal Resolution: 4x
* Large Framebuffer: Disabled
* Anisotropic Filtering: 16x
* Internal Resolution: 3x Native (~1080p)
* Blending Unit Accuracy: Full
* Anisotropic Filtering: Off
* Alpha: Enabled
* Mipmapping: Automatic
* Alpha Stencil: Enabled
* Automatic CRC Level: Automatic
* Accurate Blending: Basic
* HW Hacks: Disabled
* Texture Filtering of Display: Enabled
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.12.1
|Comments=Lots of issues with textures. Game runs with minor, infrequent slowdown after Aranos. Will continue testing.
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as part of the pause menu not rendering. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not notice a significant speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
}}
ninja
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