Burnout 3: Takedown: Difference between revisions

Jump to navigation Jump to search
m
Added testing results
(Tested Burnout 3 on Hades Canyon NUC and posted findings)
m (Added testing results)
Line 202: Line 202:
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=pwnedbygary
|Tester=pwnedbygary
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 v1903 64-Bit
|CPU= Intel Core i7-4930K OCed @ 4.5GHz
|GPU= NVIDIA GTX 1070
|Revision=1.5.0-3210 (Git)
|Graphics=GSdx AVX2 1.1.0 Hardware (toggle software rendering with F9 off and on again to fix the black sky)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= All GS Core settings kept to their defaults. Using 4x native render resolution, 4xAF and basic mipmapping and saw 60fps throughout the game. Only emulation issue to speak of is the black sky - this can sometimes be fixed by pressing F9 twice to toggle software rendering off and then back on again.
|Tester=monotron
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
1

edit

Navigation menu