Metal Gear Solid 3: Subsistence: Difference between revisions

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add blurring info
m (Let's leave the fixed issue for posterity; decreased severity of disabled by default pp issue)
m (add blurring info)
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{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


{{Issue
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware)
|AffectedVersions=OpenGL
|AffectedVersions=OpenGL
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description= Artifacts flicker across the screen in OpenGL.
|Description= Artifacts flicker across the screen in OpenGL and DX11.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
|Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}


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}}
}}


{{Issue
|IssueName=Framedrops
|IsFixed=0
|IssueLevel=-1
|Description=Sometimes In extremly rare cases the MTUV Hack can hurt the performance.
|Workaround=Disable MTVU Hack.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
ninja
194

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