Rocky: Difference between revisions

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845 bytes added ,  10 February 2019
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|Comments=USA v02.20(10/02/2006)
|Comments=USA v02.20(10/02/2006)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel i7-2600 @ 3.4gHz
|GPU=Geforce GTX 1060
|Revision=1.5.0 dev 2613
|Graphics=GSdx 1.1.0
* Renderer: Direct3D 11 (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Allow 8-Bit Textures
* Large Framebuffer
* Resolution: 4x Native
* Mipmapping: Automatic
* CRC Hack Level: Full
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= Run in Direct3D. OpenGL takes huge hit on framerate when fights start. In Emulation Settings, set EE/IOP Clamping mode to NONE or else game will not load character select screen properly. Under Game Fixes check off Delay VIF1 Stalls to prevent game from locking up throughout. Used Alpha Stencil in hardware hacks to fix fighter shadows. There are still some broken shadows floating above the ring in Hardware mode.
|Tester=Scissorman
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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