Kuon: Difference between revisions

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755 bytes added ,  4 September 2021
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|IssueLevel=1
|IssueLevel=1
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Description=Ghosting issue with characters. Also a white line appears at the top and left edges of the screen (only in upscale mode).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character).
|Workaround=Needs texture coordinates offset set to values 400 400 in GSdx hacks section. Unfortunately the Half pixel offset brakes the dynamic lights cast by the player character (huge black block around the character). In PCSX2 1.5.0 it can be fixed by setting Half-pixel Offset to Special (Texture - aggressive) in GSdx11 hacks section. No ghosting and no broken lighting this way.
 
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Description=Red crack is not visible on breakable walls. Instead it shows a white outline of the players character projected on the wall. Not the side effect of the texture offset.
|Workaround=Use software mode during this section of the game.
|Workaround=Enable the Preload Frame Data hack. Or use software mode during this section of the game. This also makes the fatal blood pool in the Dream Chamber visible.
}}
}}
<gallery widths="175px" heights="100px">
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data OFF.png|Incorrectly rendered
File:PCSX2 1.5.0-dev-2420-g54b0edbb1-Kuon (NTSC-U) Preload Frame Data ON.png|Correctly rendered (Preload Frame Data)
</gallery>


{{Issue
{{Issue
|IssueName=Sugoroku
|IssueName=Sugoroku
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Description=The extra mini game is simply broken. The coin pieces are shifted from its correct place. If you or the cpu make a move the piece gets stuck, goes in an endless loop, flickers, etc. You can exit the game normally only the gameplay is broken.
|Workaround=Disabling the widescreen patch helps a little, but still it is not functioning...
|Workaround=Changing EE/FPU Rounding Mode from Chop/Zero to Nearest will result in the pieces moving the correct number of spaces and not infinite-looping. Removing the widescreen hack orients the pieces in the correct positions on the board (i.e. each row won't be slightly offset). Fixed in  v1.7.0-dev-1690
}}
}}


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