Changes

Jump to navigation Jump to search
143 bytes added ,  19:11, 13 March 2018
no edit summary
Line 2: Line 2:  
|image            = Tourist_Trophy.jpg
 
|image            = Tourist_Trophy.jpg
 
|caption          =
 
|caption          =
|developer        = Polyphony Digital
+
|developer        = [[Polyphony Digital]]
 
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
 
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
 
|genre            = Racing
 
|genre            = Racing
 
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
 
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
 
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
 
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
+
|gamefaqslink      = [https://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
 
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
 
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
 
<!-- General props -->
 
<!-- General props -->
Line 60: Line 60:  
|CPU=Intel Core i3-540 @ 4.00 GHz
 
|CPU=Intel Core i3-540 @ 4.00 GHz
 
|GPU=NVIDIA GeForce GTS 450
 
|GPU=NVIDIA GeForce GTS 450
|Revision=0.9.7 r3878
+
|Revision=0.9.7 (r3878)
|Graphics=GSdx r3693 0.1.16
+
<spoiler show="Settings" hide="Hide">
 +
* '''Speedhacks:'''
 +
** INTC Spin: ✓
 +
** Wait Loop: ✓
 +
** mVU Flag: ✓
 +
** EE Cyclerate: 2
 +
** VU Cycle Stealing: 1
 +
</spoiler>
 +
|Graphics=GSdx 0.1.16 (r3693)
 
|Sound=
 
|Sound=
* SPU2-X r3702 1.4.0
+
* SPU2-X 1.4.0 (r3702)
 
* SSSPSX PAD Pressure mod 1.7.1
 
* SSSPSX PAD Pressure mod 1.7.1
|Comments=BIOS: Europe v02.00, FPS: 50FPS all time, HACKS: EE x2 / Vu x1 / INTC / Wait loop / mVu Flag, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).
+
|Comments=BIOS: Europe v02.00, FPS: 50 FPS all time, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).
 
|Tester=190.195.160.172
 
|Tester=190.195.160.172
 
}}
 
}}
Line 74: Line 82:  
|CPU=Intel Core i5 @ 3.30 GHz
 
|CPU=Intel Core i5 @ 3.30 GHz
 
|GPU=AMD Radeon HD 6000 @ 2 GB
 
|GPU=AMD Radeon HD 6000 @ 2 GB
|Revision=pcsx2-v1.5.0-dev-735
+
|Revision=1.5.0 (dev-735)
|Graphics=GSdx
+
|Graphics=Default
|Sound=SPU2-X
+
|Sound=
 +
* Default
 +
* Default
 
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
 
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
 
Wild Arms Offset will obscure the 3D section of a scene.
 
Wild Arms Offset will obscure the 3D section of a scene.
Line 111: Line 121:  
==Known Issues==
 
==Known Issues==
 
{{Issue
 
{{Issue
|IssueName=Several license tests fail at the start
+
|IssueName=License tests fail at the start
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=2
 
|IssueLevel=2
|Description=License tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. License tests on regular racing tracks can be played.
+
|Description=License tests on several courses fail because the starting position is off-track.
|Workaround=Set Clamping Mode to Full and Round Mode to Chop in the EE/IOP tab of the Emulation Settings menu.
+
|Workaround=For the following tests: '''Novice 1-5, Junior 3-5, Expert 3''', go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full" and Round Mode to "Chop/Zero".<br />The following tests will fail with the above settings: '''Novice 6-10, Junior 1-2 and 6-10, Expert 1-2 and 4-10, Super 1-10'''. To play these go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Normal" and Round Mode to "Nearest".
}}
  −
 
  −
{{Issue
  −
|IssueName=Some license tests fail to load causing the emulator to crash
  −
|IsFixed=0
  −
|IssueLevel=2
  −
|Description= Some License Tests might crash while loading.
  −
|Workaround=To play those tests set Clamping Mode to Normal and Round Mode to Nearest in the EE/IOP tab of the Emulation Settings menu.
   
}}
 
}}
   Line 131: Line 133:  
|IssueLevel=2
 
|IssueLevel=2
 
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
 
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
|Workaround=Set Clamping Mode to Full in the EE/IOP tab of the Emulation Settings menu.
+
|Workaround=Go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full".
 
}}
 
}}
   Line 139: Line 141:  
|IssueLevel=2
 
|IssueLevel=2
 
|Description=In hardware mode, the screen is close to completely obscured by garbage.
 
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Workaround=This can be fixed in recent v1.5.0 builds as of May 2016 by going to Config > Video(GS) > Plugin Settings), setting Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)". For older versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
+
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older v1.5.0 builds go to Config -> Video(GS) -> Plugin Settings, set Renderer to "OpenGL (Hardware)" and make sure CRC Hack Level is set to "Automatic" or "Partial". For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
 
}}
 
}}
   Line 147: Line 149:  
|IssueLevel=0
 
|IssueLevel=0
 
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
 
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
|Workaround=Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
+
|Workaround=This can be fixed in PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
 
}}
 
}}
   Line 155: Line 157:  
|IssueLevel=0
 
|IssueLevel=0
 
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
 
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Workaroun=Can be fixed as of recent v1.5.0 git builds by going to Config > Video(GS) > Plugin Settings and setting Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.
+
|Workaround=This can be fixed in recent PCSX2 v1.5.0 development builds. Go to Config -> Video(GS) -> Plugin Settings, and set Renderer to "OpenGL (Hardware)". For older versions set Renderer to any of the "(Software)" options to avoid the issue.
 
}}
 
}}
   Line 171: Line 173:  
|IssueLevel=-1
 
|IssueLevel=-1
 
|Description=Menu text is bugged, with some letters stretching to outside the screen.
 
|Description=Menu text is bugged, with some letters stretching to outside the screen.
|Workaround=Go to Emulation settings -> VUs, and set Clamping Mode to Extra.
+
|Workaround=Go to Config -> Emulation Settings -> VUs tab, and set Clamping Mode to "Extra".
 
}}
 
}}
 +
    
==The gallery==
 
==The gallery==

Navigation menu