Burnout 3: Takedown: Difference between revisions

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|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
|gameinfo          = Burnout 3 challenges you to crash into (and through) busy intersections, while creating as much damage as possible. You can battle your way to the front of the pack by taking down rivals and causing spectacular crashes. For those who thirst for crashes, the game includes a crash mode that rewards you for creating massive pileups. With multiplayer gameplay, more than 100 events, and 40 tracks, Burnout 3 provides intense speed and action.
<!-- General props -->
<!-- General props -->
|numberofonlineplayers = 8
|numberofplayers  = 2
|headset          = 1
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreen        = 1
|progressive      = 1
|numberofplayers  = 2
|numberofonlineplayers = 8
|headset          = 1
|japan_rating      = B
|japan_rating      = B
|au_rating        = M
|au_rating        = M
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|dutch            = SLES-52584
|dutch            = SLES-52584
|spanish          = SLES-52584
|spanish          = SLES-52584
|japanese          = SLPM-65719 & SLPM-65958 & SLPM-66962
|japanese          = SLPM-65719 & SLPM-65958 & SLPM-66962
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|english          = SLES-52584 & SLUS-21050 & SLUS-21050GH & SLUS-29113
|korean            = SLKA-25206
|korean            = SLKA-25206
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small>
|serialsPAL        = SLES-52584<br />SLES-52585<br />SLES-52585-P <small>(Platinum)</small><br />SLES-52584-P <small>(The Best of PlayStation 2)</small><br />SLED-52297 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
|releasedatePAL    = September 10, 2004<br />2005 <small>(Platinum, Australia)</small>
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* SPU2-X 1.4.0 (r2693)
* SPU2-X 1.4.0 (r2693)
* LilyPad 0.10.0 (r2591)
* LilyPad 0.10.0 (r2591)
|Comments=30-40. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible.
|Comments=30-40 FPS. Slow. Used MicroVU. Runs pretty slow, plus a lot of graphic glitches. Too many speed hacks makes the cars turn invisible.
|Tester=Sev7en77
|Tester=Sev7en77
}}
}}
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|OS=?
|OS=?
|CPU=Intel Core i7-920 @ 3.70 GHz  
|CPU=Intel Core i7-920 @ 3.70 GHz  
|GPU=NVIDIA GeForce GTX 460 @ 900 MHz
|GPU=NVIDIA GeForce GTX 460
|Revision=0.9.8 (r4600)
|Revision=0.9.8 (r4600)
|Graphics=GSdx 0.1.16 (r4600)
|Graphics=GSdx 0.1.16 (r4600)
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* SPU2-X 1.4.0 (r4945)
* SPU2-X 1.4.0 (r4945)
* LilyPad 0.10.0 (r4510)
* LilyPad 0.10.0 (r4510)
|Comments=Works great, check known issues for a workaround for the sky
|Comments=Works great, check known issues for a workaround for the sky.
|Tester=Bositman
|Tester=Bositman
}}
}}
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* SPU2-X
* SPU2-X
* ?
* ?
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).,
|Comments=Europe v01.70(27/02/2003), Recommended, MTVU, Very CPU and GPU intensive (my 9800GTX can only do up to 2x without slowdowns).
|Tester=Bositman
|Tester=Bositman
}}
}}
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|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (svn r5576)
|Revision=1.1.0 (r5576)
|Graphics=GSdx SSE4 (r5570)
|Graphics=GSdx SSE4 (r5570)
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs above full speed., Same graphics errors as before.
|Comments=Runs above full speed. Same graphics errors as before.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|CPU=Intel Core i7 @ 3.80 GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 (svn r5852)
|Revision=1.1.0 (r5852)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
* SPU2-X
* SPU2-X
* ?
* ?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Issues and workarounds the same as listeed above by Bositman.
|Comments=Europe v01.70(27/02/2003), Still Playable. Issues and workarounds the same as listeed above by Bositman.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
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|CPU=Intel Core i5-3330
|CPU=Intel Core i5-3330
|GPU=XFX Radeon HD 7970
|GPU=XFX Radeon HD 7970
|Revision=1.3.0 (git 18-Jun-2014)
|Revision=1.3.0 (git 2014-06-18)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), I can confirm about the sky bug again,already said by Bositman,the  solution gaved work fine too.Sky still fixed if the method.
|Comments=USA v02.20(10/02/2006), I can confirm about the sky bug again, already said by Bositman. The solution gaved work fine too. Sky still fixed if the method.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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|Revision=1.3.1 (git r182)
|Revision=1.3.1 (git r182)
<spoiler show=Settings" hide="Hide">
<spoiler show=Settings" hide="Hide">
* Speedhacks:
* '''Speedhacks:'''
** mVU Flag: ✓
** MTVU: ✓
** EE Cyclerate: 1  
** EE Cyclerate: 1  
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx 0.1.16 SSE4  
|Graphics=GSdx 0.1.16 SSE4  
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: (Custom) 2560x1440
* Custom Resolution: 2560x1440
* Shader Configuration:
* '''Shader Configuration:'''
** FXAA: Enabled
** FXAA:
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X
* SPU2-X
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30,
|Comments=BIOS: USA 2.30
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=1.0.0 (svn r5409)
|Revision=1.0.0 (r5409)
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Software)
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Pokopom 2.0.0
* Pokopom 2.0.0
|Comments=USA 02.30, 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus
|Comments=USA 02.30, GSdx Renderer: OpenGL (Software). 3 frames skipping, EE Clamping None, No Frame Limiting, ZZ OGL only renders menus.
|Tester=GENiEBEN
|Tester=GENiEBEN
}}
}}
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|CPU=Intel Core i5-2500
|CPU=Intel Core i5-2500
|GPU=XFX Radeon HD 6850
|GPU=XFX Radeon HD 6850
|Revision=1.2.2+ (git 19-Jan-2015)
|Revision=1.2.2+ (git 2015-01-19)
|Graphics=GSdx 0.1.16
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* OnePad 0-Dev 1.1.0
* OnePad 0-Dev 1.1.0
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 fps if not using fgrlx.
|Comments= Set "Async Mix" as synchronization mode for better song playback. Using hardware mode is faster and fixes some of the missing blur effects, but it also blurs and adds ghost effect to other parts (car rear bumpers). Software mode is slower ~30-35 FPS if not using fgrlx.
|Tester= joder666
|Tester= joder666
}}
}}
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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions use Software mode.
}}
}}


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