God of War: Difference between revisions

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1,352 bytes added ,  28 January 2018
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|Tester=Desran1010
|Tester=Desran1010
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=i3-4170 @ 3.7GHz
|GPU=NVIDIA GTX 750 Ti
|Revision=1.5.0 dev-2240
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
* Other Hacks:
** INTC Spin Detection enabled.
** Wait Loop Detection enabled.
** FastDVD disabled.
* microVU Hacks
** mVU flag enabled
** mtVU enabled
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, Playable with full 60FPS.. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also been experienced by some others on real PS2s. I have tested this with mtVU disabled and I can't say whether it has alleviated the issue or not, but performance seems to still be pretty decent. I suggest disabling mtVU to be on the safer side. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
}}
{{TestingFooter}}
{{TestingFooter}}


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