User talk:FlatOut: Difference between revisions

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:::I don't know how that fixed minor issue got set to serious. If it is fixed though (without needing to change to Software Mode or modify another setting from the default setting), you should add that it has been fixed in the latest stable v1.4.0 or if it was fixed more recently in recent v1.5.0 builds. The issue I removed was not a game specific issue. All games suffer from pixelation when upscaling to some degree, Bilinear (Forced) is not really a solution. Some people prefer the pixelation, other people like the slightly blurred look of the Forced option. It's something that can be added as a preferred setting to a test report, not an issue.
:::I don't know how that fixed minor issue got set to serious. If it is fixed though (without needing to change to Software Mode or modify another setting from the default setting), you should add that it has been fixed in the latest stable v1.4.0 or if it was fixed more recently in recent v1.5.0 builds. The issue I removed was not a game specific issue. All games suffer from pixelation when upscaling to some degree, Bilinear (Forced) is not really a solution. Some people prefer the pixelation, other people like the slightly blurred look of the Forced option. It's something that can be added as a preferred setting to a test report, not an issue.
::::[http://imgur.com/a/sT30U See the difference for yourself.] This seemed game specific enough to me as I never encountered something like it in another game. Also I marked it as a note instead of a an issue for exactly that reason.
::::[http://imgur.com/a/sT30U See the difference for yourself.] This seemed game specific enough to me as I never encountered something like it in another game. Also I marked it as a note instead of a an issue for exactly that reason.
:::::That does look like a more specific issue. It doesn't look like it's just a texture filtering issue. Can you share multiframe GS dump of the issue(hold CTRL + SHIFT + F8 for 1-3 seconds when the issue is visible)?
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