Drakan: The Ancients' Gates: Difference between revisions

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(→‎Known Issues: Marked two issues as fixed as I didn't encounter them once while playing through the game)
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|Tester={{ForumUser|pumab}}
|Tester={{ForumUser|pumab}}
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.4.0
|Graphics=GSdx 1.1.0
*Mode: HW OpenGL
|Sound=*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Completed the game from beginning to end with no crashes or freezes. Runs at around 180FPS when uncapped at 3x Native resolution. The hardware depth option is required to prevent light from being visible through walls. For some reason it doesn't work on latest dev builds which is why 1.4.0 was used. The NTSC-U release of the game has a gamebreaking bug where your dragon can disappear permanently. Use the PAL version to avoid this.
|Tester=Vibhor}}
{{TestingFooter}}
{{TestingFooter}}


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|IssueLevel=0
|IssueLevel=0
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
|Description=Light source halos can be seen through walls and sunlight lens flare is visible through mountains.
|Workaround=Switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Switching to the Software mode and back with the F9 key fixes the light sources temporarily. To fix it permanently go to Config > Video (GS) > Plugin Settings and switch to Software mode by setting Renderer to any of the "(Software)" options. Alternatively use version 1.4.0 with Opengl Renderer and Hardware depth enabled.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Freezing on certain versions
|IssueName=Freezing on certain versions
ninja
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