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| |NTSCU = 1 | | |NTSCU = 1 |
| |serialsNTSCU = SLUS-21346 | | |serialsNTSCU = SLUS-21346 |
− | |CRCsNTSCU = | + | |CRCsNTSCU = 65729657 |
| |releasedateNTSCU = April 25, 2006 | | |releasedateNTSCU = April 25, 2006 |
| |statusNTSCU = 2 | | |statusNTSCU = 2 |
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| |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 | | |serialsNTSCJ = SLPS-25629<br />SCKA-20070<br />SLPS-73250 <small>(PlayStation 2 the Best)</small><br />SCAJ-20173 |
| |CRCsNTSCJ = | | |CRCsNTSCJ = |
− | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series)</small><br />2006 <small>(Asia)</small> | + | |releasedateNTSCJ = March 23, 2006<br />April 27, 2006 <small>(Korea)</small><br />December 7, 2006 <small>(PlayStation 2 the Best)</small><br />October 3, 2008 <small>(BigHit Series, Korea)</small><br />2006 <small>(Asia)</small> |
| |statusNTSCJ = | | |statusNTSCJ = |
| |linuxstatusNTSCJ = | | |linuxstatusNTSCJ = |
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| |Comments=Runs near full speed., Same issues in hardware mode as before. | | |Comments=Runs near full speed., Same issues in hardware mode as before. |
| |Tester={{ForumUser|General-Plot}} | | |Tester={{ForumUser|General-Plot}} |
| + | }} |
| + | {{TestingEntry |
| + | |Status=2 |
| + | |Region=NTSC-U |
| + | |OS=Windows 7 64-Bit |
| + | |CPU=Intel Core i5-3570K @ 4.40 GHz |
| + | |GPU=NVIDIA GeForce GTX680 @ 2 GB |
| + | |Revision=1.5.0 (dev-2242) |
| + | |Graphics=GSDx32-SSE4 |
| + | <spoiler show="Settings" hide="Hide"> |
| + | * Renderer: OpenGL (Hardware) |
| + | * Internal Resolution 2xNative |
| + | * Allow 8-bit textures |
| + | * Large Framebuffer |
| + | * Mipmapping Basic |
| + | * CRC Hack Level - Partial |
| + | * Accurate Date |
| + | * Blending Unit Accuracy - Medium |
| + | * Enable HW Hacks: |
| + | ** Align Sprite |
| + | ** Merge Sprite |
| + | ** Unscale Point and Line |
| + | ** Half-pixel Offset - Special (Texture Agressive) |
| + | ** Round Sprite - Half |
| + | </spoiler> |
| + | |Sound= |
| + | * SPU2-X 2.0.0 |
| + | * LilyPad 0.12.1 |
| + | |Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. |
| + | |Tester=Daemit |
| + | }} |
| + | {{TestingEntry |
| + | |Status=2 |
| + | |Region=NTSC-U |
| + | |OS=Windows 7 64 bit |
| + | |CPU=Intel Core i7-4790 @ 3.6GHz |
| + | |GPU=Nvidia GTX 960 2GB |
| + | |Revision=1.6.0 |
| + | |Graphics=GSDX 1.2.0 |
| + | |Sound=SPU2-X 2.0.0 |
| + | |Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. |
| + | |Tester=Kke |
| }} | | }} |
| {{TestingFooter}} | | {{TestingFooter}} |
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| |Tester=actioninja | | |Tester=actioninja |
| }} | | }} |
| + | |
| + | {{TestingEntry |
| + | |Status=2 |
| + | |Region=NTSC-U |
| + | |OS=Ubuntu 16.04 |
| + | |CPU=Intel Core i7-6700HQ |
| + | |GPU=NVIDIA GeForce GTX 965M |
| + | |Revision=v1.5.0 |
| + | |Graphics=GSdx 1.1.0 |
| + | <spoiler show="Settings" hide="Hide"> |
| + | * Renderer: OpenGL (Hardware) |
| + | * Internal Resolution: 2x Native |
| + | * Interlacing: Auto |
| + | * Texture Filtering: Bilinear (PS2) |
| + | * Large Framebuffer: ✓ |
| + | * Anisotropic Filtering: 2x |
| + | * Blending Unit Accuracy: Medium |
| + | * Automatic CRC Level: Partial |
| + | * Mipmapping (Ins): Basic |
| + | * '''Hardware Hacks''' |
| + | ** Align Sprite: ✓ |
| + | ** Unscale Point and Line: ✓ |
| + | * '''Shader Configuration:''' |
| + | ** Texture Filtering of Display: ✓ |
| + | ** FXAA Shader: ✓ |
| + | </spoiler> |
| + | |Sound= |
| + | * SPU2-X 2.0.0 |
| + | * OnePad 2.0.0 |
| + | |Comments=BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. |
| + | |Tester=Entheogen |
| + | }} |
| + | |
| {{TestingFooter}} | | {{TestingFooter}} |
| | | |
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| {{Issue | | {{Issue |
| |IssueName=Broken terrain textures | | |IssueName=Broken terrain textures |
− | |IsFixed=0 | + | |IsFixed=1 |
| |IssueLevel=1 | | |IssueLevel=1 |
| |Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. | | |Description=In Hardware mode mipmapping issues cause terrain textures to appear completely bugged. |
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| }} | | }} |
| | | |
| + | {{Issue |
| + | |IssueName=No collisions |
| + | |IsFixed=1 |
| + | |IssueLevel=2 |
| + | |Description=No collisions, including no missile hits. |
| + | |Workaround=Fixed in v1.6.0. In older versions, start the game in Fast Boot mode instead of Full Boot. |
| + | }} |
| | | |
| + | {{Issue |
| + | |IssueName=Cutscenes/Certain Levels Blurry |
| + | |IsFixed=0 |
| + | |IssueLevel=1 |
| + | |Description=The non-fmv cutscenes and certain levels have a blurriness to everything |
| + | |Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive) |
| + | }} |
| + | |
| + | <!-- Leaving the old gallery here, just in case someone wants it. |
| ==The gallery== | | ==The gallery== |
| <gallery> | | <gallery> |
| File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | | File:Ace_Combat_Zero_The_Belkan_War_Forum_1.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) |
| File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) | | File:Ace_Combat_Zero_The_Belkan_War_Forum_2.jpg|Ace Combat Zero: The Belkan War (SLUS 21346) |
| + | </gallery> |
| + | --> |
| + | |
| + | == Gameplay Screenshots == |
| + | <gallery widths="175px" heights="100px"> |
| + | File:Ace Combat Zero- Title Screen.png |
| + | File:Ace Combat Zero - Mission 1 - First Person View.png |
| + | File:Ace Combat Zero - Mission 1 - Third Person View.png |
| </gallery> | | </gallery> |
| | | |