Tourist Trophy: Difference between revisions

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{{infobox
{{infobox
|image            = Tourist_Trophy.jpg
|image            = Tourist_Trophy.jpg
|caption          =
|caption          =
|developer        = Polyphony Digital
|developer        = [[Polyphony Digital]]
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|publisher        = [[Sony|SCEI]] (JP,TW), [[Sony|SCEA]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU)
|genre            = Racing
|genre            = Racing
|wikipedia        = [http://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Tourist_Trophy_%28video_game%29 Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/929988-tourist-trophy/index.html GameRankings]|77/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
|gamefaqslink      = [https://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
|gameinfo          = Experience the true essence of motorcycle racing in Tourist Trophy, the real riding simulator. With unrivaled physics and graphics, the developers of the best-selling "Gran Turismo" franchise have captured the fluid movement of man and machine, featuring perfected handling and rider perspective. Ride on more than 35 courses and more than 100 sportbikes from more than a dozen manufacturers, including Honda, Kawasaki, BMW Motorrad, and Ducati.
<!-- General props -->
|numberofplayers  = 2
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929988-tourist-trophy Link]
|gpu-intensive    = 1
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/tourist-trophy-the-real-riding-simulator-136187/ps2-771980 IGN]|8.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/tourist-trophy Metacritic]|74/100}}
|eu_rating        = 3+
|eu_rating        = 3+
|au_rating        = G
|au_rating        = G
|na_rating        = E
|na_rating        = E
|japan_rating      = A
|japan_rating      = A
<!-- Language props -->
|italian          = SCES-53372
|italian          = SCES-53372
|spanish          = SCES-53372
|spanish          = SCES-53372
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|german            = SCES-53372
|german            = SCES-53372
|english          = SCES-53372 & SCUS-97502
|english          = SCES-53372 & SCUS-97502
|japanese          = SCPS-15105 & SCPS-19324
|japanese          = SCPS-15105 & SCPS-19324
|traditional chinese = SCAJ-20170
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = April 4, 2006<br />2007 <small>(Greatest Hits)</small>
|releasedateNTSCU  = April 4, 2006<br />2007 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      = 1
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|serialsPAL        = SCES-53372<br />SCES-53372/P <small>(Platinum)</small>
|serialsPAL        = SCES-53372<br />SCES-53372/P <small>(Platinum)</small>
|CRCsPAL          = CA9AA903
|CRCsPAL          = CA9AA903
|releasedatePAL    = June 1, 2006<br />June 2, 2006<br />January 12, 2007 <small>(Platinum)</small>
|releasedatePAL    = June 1, 2006 <small>(Australia)</small><br />June 2, 2006<br />January 12, 2007 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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|Region=PAL
|Region=PAL
|OS=?
|OS=?
|CPU=I3 540 @ 4.00 Ghz
|CPU=Intel Core i3-540 @ 4.00 GHz
|GPU=Nvidia GTS 450
|GPU=NVIDIA GeForce GTS 450
|Revision=0.9.7 r3878
|Revision=0.9.7 (r3878)
|Graphics=Gsdx  r3693 0.1.16
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx 0.1.16 (r3693)
|Sound=
|Sound=
* SPU2-X r3702 1.4.0
* SPU2-X 1.4.0 (r3702)
* SSSPSX PAD Pressure mod 1.7.1
* SSSPSX PAD Pressure mod 1.7.1
|Comments=BIOS: Europe v02.00, FPS: 50FPS all time, HACKS: EE x2 / Vu x1 / INTC / Wait loop / mVu Flag, The licences is not playable (download a save game), rest of the game work well , in hardware mode have a shadow bug (don't affect the gameplay)
|Comments=BIOS: Europe v02.00, FPS: 50 FPS all time, The licences is not playable (download a save game), rest of the game work well. In Hardware mode have a shadow bug (don't affect the gameplay).
|Tester=190.195.160.172
|Tester=190.195.160.172
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel i5-4590
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD6000 @ 2GB
|GPU=AMD Radeon HD 6000 @ 2 GB
|Revision=pcsx2-v1.5.0-dev-735
|Revision=1.5.0 (dev-735)
|Graphics=GSdx
|Graphics=Default
|Sound=SPU2-X
|Sound=
* Default
* Default
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
|Comments=Game is more GPU intensive than CPU, but load isn't very high. OpenGL runs slow on AMD GPU, but 100% at 3x native with Intel integrated Graphics(not so on DX).
Wild Arms Offset will obscure the 3D section of a scene.
Wild Arms Offset will obscure the 3D section of a scene.
Skipdraw creates more bugs, but solves none. In hardware mode, text ingame is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra.
Skipdraw creates more bugs, but solves none. In Hardware mode, text in-game is slightly bugged. Set Emulation settings -> VUs -> Clamping Mode on Extra.
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.
Set CRC Hack Level to "Partial(OpenGL Recommended)" when using "OpenGL (Hardware)" as a renderer. Set it to "Full (Safest)" for Direct3D renderers to stop graphical garbage from filling the screen.
|Tester={{ForumUser|FlatOut}}
|Tester={{ForumUser|FlatOut}}
}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=AMD RYZEN 1800X
|GPU=AMD RADEON RX 580X
|Revision=1.50-dev-2863
<spoiler show="Settings" hide="Hide">
No speedhacks used
</spoiler>
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0
|Sound=SPU2-X 20160405000143 2.0.0
|Comments=BIOS: Europe v02.00 Loads up just fine with intro video, character name entry etc. Able to complete the first licence test but the game crashes when attempting to load any subsequent licence tests.
|Tester=EddieHimself
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=License tests fail at the start
|IsFixed=0
|IssueLevel=2
|Description=License tests on several courses fail because the starting position is off-track.
|Workaround=Open '''Config -> Emulation Settings -> EE/IOP''' and use the following settings:<br />
'''Novice 1-5, Junior 3-5''': Round Mode "Chop/Zero" and Clamping Mode "Full"<br />
'''Novice 6-10, Junior 1-2 and 6-10, Expert 1-2 and 4-10, Super 1-10''': Round Mode "Nearest" and Clamping Mode "Normal"<br />
'''Expert 3''': Round Mode "Nearest" and Clamping Mode "Full"
}}


{{Issue
{{Issue
|IssueName=Several license tests fail at the start
|IssueName=Several license test demonstrations fail at the start
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=License tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. License tests on regular racing tracks can be played.
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
|Workaround=No known workaround.
|Workaround=Go to Config -> Emulation Settings -> EE/IOP tab, and set Clamping Mode to "Full".
}}
}}


{{Issue
{{Issue
|IssueName=Screen obscured after starting an event.
|IssueName=Screen obscured after starting an event.
|IsFixed=0
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Description=In hardware mode, the screen is close to completely obscured by garbage.
|Workaround=This has been fixed if Renderer(in Config > Video(GS) > Plugin Settings menu) is set to "OpenGL (Hardware)" and CRC Hack Level is set to "Partial (OpenGL Recommended)" in recent GIT revisions as of May 2016. For older version go the ingame options menu and set brightness to 0. Or set the Renderer to any of the software modes.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. Make sure CRC Hack Level is set to "Automatic" level. For even older PCSX2 versions go the in-game options/pause menu and set brightness to 0. Or set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Bike shadows are bugged
|IssueName=Bugged bike shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In hardware mode, shadows appear stretched out way too far.
|Description=In Gardware mode, bike shadows are sometimes stretched out, especially in corners.
|Workaround=Go to Config > Video(GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)" and turn on Hardware Depth to reduce the impact of the bug. Or set the Renderer to any of the software modes avoid the issue altogether.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions use OpenGL and also enable the "Hardware Depth" to reduce the impact of the bug, or set Renderer to any of the "(Software)" options to avoid the issue.
}}
 
{{Issue
|IssueName=Several license test demonstrations fail at the start
|IsFixed=0
|IssueLevel=1
|Description=Demonstrations of license tests on Test Course, Circle Course and several other special courses fail because the starting position is off-track. Demonstrations of license tests on regular racing tracks can be played.
|Workaround=Set Clamping Mode to Full in the EE/IOP tab of the Emulation Settings menu.
}}
}}


{{Issue
{{Issue
|IssueName=Grey bars accross the screen in replays/crash cam
|IssueName=Grey bars accross the screen in replays/crash cam
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Description=In hardware mode, a number of vertical, grey bars appear in the crash cam and frequently during replays.
|Workaround=No known workaround in hardware mode, use software mode if you want to avoid it.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.
}}
}}


{{Issue
{{Issue
|IssueName=License test failure screen graphical errors
|IssueName=License test failure screen graphical errors
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.
|Description=License test failure screen is bugged in hardware mode, the screen should turn black&white, but instead stays in color and shows garbage data onscreen.
|Workaround=Go to Config > Video(GS) > Plugin Settings and set Renderer to "OpenGL (Hardware)" and CRC Hack Level to "Partial (OpenGL Recommended)" to remove graphical garbage. For Direct3D Renderers set CRC Hack Level to "Full (Safest)" to keep garbage from covering the whole screen. Set Renderer to any of the software modes avoid the garbage data and have the screen show the correct black & white effect.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue.
}}
}}


{{Issue
{{Issue
|IssueName=Ingame/menu text is bugged
|IssueName=Menu text is bugged
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Ingame/menu text is bugged, with some letters stretching to outside the screen.
|Description=Menu text is bugged, with some letters stretching to outside the screen.
|Workaround=Go to Emulation settings -> VUs, and set Clamping Mode to Extra (VU0 on Interpreter also works). Or use software mode.
|Workaround=Go to Config -> Emulation Settings -> VUs tab, and set Clamping Mode to "Extra".
}}
}}


==The gallery==
==The gallery==
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File:Tourist_Trophy_Forum_1.jpg|Tourist Trophy (SCAJ 20170)
File:Tourist_Trophy_Forum_1.jpg|Tourist Trophy (SCAJ 20170)
</gallery>
</gallery>
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-SCUS-97502-U--29265 Tourist Trophy (SCUS 97502) (U)]
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-SCUS-97502-U--29265 Tourist Trophy (SCUS 97502) (U)]
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-Real-Riding-Simulator-SCAJ-20170-J--29229 Tourist Trophy - Real Riding Simulator (SCAJ 20170) (J)]
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-Real-Riding-Simulator-SCAJ-20170-J--29229 Tourist Trophy - Real Riding Simulator (SCAJ 20170) (J)]
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-The-Real-Riding-Simulator-SCES-53372-E Tourist Trophy - The Real Riding Simulator (SCES 53372) (E)]}}
*[http://forums.pcsx2.net/Thread-Tourist-Trophy-The-Real-Riding-Simulator-SCES-53372-E Tourist Trophy - The Real Riding Simulator (SCES 53372) (E)]}}
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