Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
|CPU=Intel(R) Core(TM) i5-3230M CPU @ 2.60 GHz
|GPU=AMD Radeon HD 8770M
|GPU=AMD Radeon HD 8770M
|Revision=PCSX2 1.2.1.r5873
|Revision=PCSX2 1.2.1 r5873
|Graphics=GSdx32-AVX-r5875
|Graphics=GSdx32-AVX-r5875
|Sound=
|Sound=
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*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use savestates instead.
|Comments=USA v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Using custom resolution (1920x1080) the game run at full speed with a few slowdowns in some fights or cutscenes (30-50 fps)., A few save spots appear to be broken (like the one on Elsa spaceship). When you try to use them, game crash and put you to memory card selection screen. The positive for the save on Elsa ship is that you can still use it to enter virtual realm just you cant save. Use save states instead.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 10
|OS=Windows 10
|CPU=Intel Core i7 920@stock
|CPU=Intel Core i7 920 @ stock
|GPU=Nvidia GeForce 660gtx
|GPU=NVIDIA GeForce GTX 660
|Revision=v1.3.1-966-g260c127
|Revision=v1.3.1-966-g260c127
|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
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*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=  
|Comments=  
*All recommending hacks including MTVU,  
*All recommended hacks including MTVU,  
*DX11 Full speed 99% Time  
*D3D11 full speed 99% Time
*OpenGL requires Blending unit= none and is still 50% slower then DX if no limiter
*OpenGL requires Blending unit=none and is still 50% slower than D3D if no limiter
|Tester={{ForumUser|tsunami2311}}
|Tester={{ForumUser|tsunami2311}}
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. I have not tested to confirm if this issue exists on the Windows version.
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405. Has not been tested to confirm if the issue exists on the Windows version.
|Workaround=Toggle to software mode if you need to read the text. I wana say this fixed with v1.3.1-966-g260c127
|Workaround=Toggle to software mode if you need to read the text. Possibly fixed with v1.3.1-966-g260c127.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows will have puppet lines in both OpenGL/DX11
|Description= Shadows will have puppet lines in both OpenGL/D3D11
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partialy depending on scene, can use Skipdraw=1 to remove shadows too
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partially depending on scene, can use Skipdraw=1 to remove shadows too
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description= Black lines show up in Character portraits and game menus
|Description= Black lines show up in Character portraits and game menus
|Workaround= Disable texture filtering or use Box/grey mode
|Workaround= Disable texture filtering or use the "Bilinear (PS2)" option.
}}
}}


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