Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions

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|Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions set the Renderer to any of the software modes.
|Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions set the Renderer to any of the software modes.
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==Fixed Issues==
{{Issue
{{Issue
|IssueName=Water appears bugged
|IssueName=Bugged water effects
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The water at the beginning (and this might be applied to most areas that involve water) of the game appears to be bugged. Specifically the water stays in one place with no ripples or effects. Moving the camera around makes the issue more obvious.
|Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Specifically the water looks completely bland and motionless and the effects are only partially visible at certain camera angles and when moving Sam around.
|Workaround=The only real workaround is to switch from hardware mode (in GS) to software mode.  
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set the renderer to any of the software renderers.
}}
}}


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