Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions
Jump to navigation
Jump to search
Tom Clancy's Splinter Cell: Pandora Tomorrow (view source)
Revision as of 10:42, 27 August 2016
, 27 August 2016no edit summary
No edit summary |
No edit summary |
||
Line 105: | Line 105: | ||
|Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions set the Renderer to any of the software modes. | |Workaround=Has been fixed in OpenGL as of v1.5.0-dev-669 of April 28th, 2016. Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to "OpenGL Hardware". For older PCSX2 versions set the Renderer to any of the software modes. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Bugged water effects | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The water | |Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Specifically the water looks completely bland and motionless and the effects are only partially visible at certain camera angles and when moving Sam around. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set the renderer to any of the software renderers. | ||
}} | }} | ||