Dragon Ball Z: Budokai: Difference between revisions
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Revised previous testing setup, added fix for graphical issues, updated widescreen information.
(→Trivia) |
CorruptEagle (talk | contribs) (Revised previous testing setup, added fix for graphical issues, updated widescreen information.) |
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|japanese = SLPS-25174 | |japanese = SLPS-25174 | ||
|english = SLES-51233 & SLUS-20591 | |english = SLES-51233 & SLUS-20591 | ||
|widescreenpatch = | |widescreenpatch = 0 | ||
|korean = SLKA-25046 | |korean = SLKA-25046 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS= | |OS=Windows 10 64-bit | ||
|CPU=Intel Core i7-3770K @ 4. | |CPU=Intel Core i7-3770K @ 4.30 GHz | ||
|GPU=AMD Radeon HD 7950 3GB | |GPU=AMD Radeon HD 7950 3GB | ||
|Revision=1. | |Revision=1.5.0 SVN | ||
|Graphics=GSdx | |Graphics=GSdx 1.1.0 2016-06-30 (SSE4) | ||
*Mode: HW OpenGL | |||
*4x Native | |||
*16x Anisotropic Filtering | |||
|Sound= | |Sound= | ||
* SPU2-X r5893 2.0.0 | * SPU2-X r5893 2.0.0 | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
<!-- | <!-- | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Problems correctly rendering lighting during certain cutscenes | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds. | ||
|Workaround= | |Workaround=Use [[OpenGL]] or software rendering. | ||
}} | }} | ||
--> | --> | ||
== | ==Gameplay Screenshots== | ||
<gallery> | <gallery> | ||
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233) | File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233) |