Okami: Difference between revisions

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856 bytes added ,  22:05, 29 April 2016
Added Linux results
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(Added Linux results)
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|releasedateNTSCU  = September 19, 2006<br />September 2, 2008 <small>(Greatest Hits)</small>
|releasedateNTSCU  = September 19, 2006<br />September 2, 2008 <small>(Greatest Hits)</small>
|statusNTSCU      =2
|statusNTSCU      =2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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{{TestingFooter}}
{{TestingFooter}}


<!--
 
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux x86 64-bit, Kernel 4.4.5-1
|CPU=?
|CPU=Intel Core i7-3820 @ 4.66 GHz
|GPU=?
|GPU=NVidia eVGA GeForce 660Ti 3GB GDDR5, Driver 364.19 DKMS+CUDA
|Revision=?
|Revision=1.5.0-20160424221451 (git)
|Graphics=?
|Graphics=GSdx (gcc 5.3.0,AVX) 1.1.0
|Sound=?
|Sound=
|Comments=?
*SPU2-X 2.0.0 (ALSA Back End)
|Tester=?
*OnePAD 20160424221451-dev 1.2.0
|Comments=Speed hacks set to default level 2. All effects present and rendered beautifully, runs at roughly 125%-450% game speed with limiting disabled. No slowdown in heavy cut scenes or menus, no corrupt or missing textures. GSdx OpenGL Software Mode, 6 Extra Rendering Threads, FXAA, AA1, Mipmap, (Advanced Tab) - User Hacks, Align Sprite, Preload Frame, Alpha-Sprite Hack: Half, Align Sprite Texture: Half. Note: On the same machine, no combination of plugins or settings made the game playable in Windows 7, 8, or 10 without frequent slowdowns, audio studdering, and sacrificing a great deal of visual quality.
|Tester=Leptonic
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 


== Trivia ==
== Trivia ==
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Okami5.png
Okami5.png
Okami6.png
Okami6.png
Okami7.png
Okami_Forum_1.jpg
Okami_Forum_1.jpg
</gallery>
</gallery>
ninja
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