SoulCalibur II: Difference between revisions

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Updating issues
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Characters cast no shadows
|IsFixed=0
|IssueLevel=-1
|Description=Characters will not cast any shadow in any GSdx hardware renderer
|Workaround=Use any GSdx software renderer
}}


{{Issue
{{Issue
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{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Description=Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other [[Namco]] titles.
|Workaround=You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
|Workaround=<s>You can either: Use native resolution or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire.</s>
Don't use HW AA, it will cause the problem even in "Native" resolution.
:<b>This is now fixed in the more recent developer builds found [http://buildbot.orphis.net/pcsx2/ here]. Use the 'Align Sprite' hack found under 'Enable HW Hacks' in GSdx options.</b>
}}
}}


{{Issue
{{Issue
|IssueName=Darkness in some stages
|IssueName=Darkness in some stages
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some stages are darker than normal in GSdx hardware mode.
|Description=Some stages are darker than normal in GSdx hardware mode.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
|Workaround=<s>skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.</s>
:<b>This is now fixed under the OpeGL hardware renderer, after enabling the Hardware Depth option and disabling CRC hacks
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>

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