Nightshade: Difference between revisions

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|wikipedia        = [http://en.wikipedia.org/wiki/Nightshade_%282003_video_game%29 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Nightshade_%282003_video_game%29 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914718-nightshade Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914718-nightshade Link]
|korean            =  SLKA-25135
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/nightshade Metacritic]|68/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/nightshade Metacritic]|68/100}}
|eu_rating        = 12+
|eu_rating        = 12+
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65447<br />SLAJ-25031<br />SCAJ-25026<br />SLAJ-25026<br />SLPM-61059 <small>(Trial)</small>
|serialsNTSCJ      = SLPM-65447<br />SLAJ-25031<br />SCAJ-25026<br />SLAJ-25026<br />SLPM-61059 <small>(Trial)</small><br />SLKA-25135
|CRCsNTSCJ        = 3FB419FD
|CRCsNTSCJ        = 3FB419FD
|releasedateNTSCJ  = December 4, 2003
|releasedateNTSCJ  = December 4, 2003
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==Trivia==
==Trivia==
* Original names: '''Kunoichi-忍-''' (SLPM-65447)
* Original names: '''Kunoichi-忍-''' (SLPM-65447), '''쿠노이치''' (SLKA-25135)
* Also known as '''くのいち 忍''' (JP)
* Also known as '''くのいち 忍''' (JP)
* Widescreen support with .pnatch file from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. Search for game CRC. Be aware that the game uses many 2D elements, like the pause screen, the main menu, etc. These will not be resized to the 16:9 aspect ratio and will remain in 4:3. Nothing gamebreaking here, just a reminder.
* Widescreen support with .pnatch file from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums]. Search for game CRC. Be aware that the game uses many 2D elements, like the pause screen, the main menu, etc. These will not be resized to the 16:9 aspect ratio and will remain in 4:3. Nothing gamebreaking here, just a reminder.
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