Xenosaga Episode I: Der Wille zur Macht: Difference between revisions

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* Minimal crashing, use save states if you're not near a save point.
* Minimal crashing, use save states if you're not near a save point.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7 920@stock
|GPU=Nvidia GeForce 660gtx
|Revision=v1.3.1-966-g260c127
|Graphics=GSdx SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=
*All recommending hacks including MTVU,
*DX11/OpenGL 3x CRC=none 
*99%Full speeds OpenGL requires Blending unit= none
|Tester={{ForumUser|tsunami2311}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Missing text in OpenGL (Hardware) on Linux
|IssueName=Missing text in OpenGL (Hardware) on Linux
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405.  I have not tested to confirm if this issue exists on the Windows version.
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405.  I have not tested to confirm if this issue exists on the Windows version.
|Workaround=Toggle to software mode if you need to read the text.
|Workaround=Toggle to software mode if you need to read the text. I wana say this fixed with v1.3.1-966-g260c127
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description= Shadows will have puppet lines in both OpenGL/DX11  
|Description= Shadows will have puppet lines in both OpenGL/DX11  
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partialy (when walking in shadows puppet lines come back), can use Skipdraw=1 to remove shadows too
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partialy depending on scene, can use Skipdraw=1 to remove shadows too
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description= Black lines show up in Character portraits and game menus
|Description= Black lines show up in Character portraits and game menus
|Workaround= Align Sprite = Check/Box This will make disable TF and make portraits and 2d elements like text menu look jaggy
|Workaround= Disable texture filtering or use Box/grey mode
}}
}}


ninja
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