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* Minimal crashing, use save states if you're not near a save point.
 
* Minimal crashing, use save states if you're not near a save point.
 
|Tester=INVALID_STRING_NAME
 
|Tester=INVALID_STRING_NAME
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}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 10
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|CPU=Intel Core i7 [email protected]
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|GPU=Nvidia GeForce 660gtx
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|Revision=v1.3.1-966-g260c127
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|Graphics=GSdx SSE41
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|Sound=
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*SPU2-X 2.0.0
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*LilyPad 0.11.0
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|Comments=
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*All recommending hacks including MTVU,
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*DX11/OpenGL 3x CRC=none 
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*99%Full speeds OpenGL requires Blending unit= none
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|Tester={{ForumUser|tsunami2311}}
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}
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{{Issue
 
{{Issue
 
|IssueName=Missing text in OpenGL (Hardware) on Linux
 
|IssueName=Missing text in OpenGL (Hardware) on Linux
|IsFixed=0
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|IsFixed=1
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405.  I have not tested to confirm if this issue exists on the Windows version.
 
|Description= Text will be faded (or completely missing) using OpenGL (Hardware) mode on Linux v1.3.1+git20150405.  I have not tested to confirm if this issue exists on the Windows version.
|Workaround=Toggle to software mode if you need to read the text.
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|Workaround=Toggle to software mode if you need to read the text. I wana say this fixed with v1.3.1-966-g260c127
 
}}
 
}}
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|IssueLevel=0
 
|IssueLevel=0
 
|Description= Shadows will have puppet lines in both OpenGL/DX11  
 
|Description= Shadows will have puppet lines in both OpenGL/DX11  
|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partialy (when walking in shadows puppet lines come back), can use Skipdraw=1 to remove shadows too
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|Workaround=TC off set X=0000 - Y=1000 will fix puppet lines partialy depending on scene, can use Skipdraw=1 to remove shadows too
 
}}
 
}}
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|IssueLevel=0
 
|IssueLevel=0
 
|Description= Black lines show up in Character portraits and game menus
 
|Description= Black lines show up in Character portraits and game menus
|Workaround= Align Sprite = Check/Box This will make disable TF and make portraits and 2d elements like text menu look jaggy
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|Workaround= Disable texture filtering or use Box/grey mode
 
}}
 
}}
  
ninja
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