PCSX2 Documentation: Difference between revisions

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==Building and Compiling PCSX2==
==Building and Compiling PCSX2==
*[[PCSX2 Documentation/Compiling on Windows|Compiling on Windows]]
*[[PCSX2 Documentation/Compiling on Windows|Compiling on Windows]]
*[[PCSX2 Documentation/Compiling on Linux|Compiling on Linux]]
*[[PCSX2 Documentation/Compiling on Linux|Compiling on Linux]]
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*[[PCSX2 Documentation/Chroot and 64-bit Linux|Chroot and 64-bit Linux]]
*[[PCSX2 Documentation/Chroot and 64-bit Linux|Chroot and 64-bit Linux]]
*[[PCSX2 Documentation/GNU Debugger Tips|GNU Debugger Tips]]
*[[PCSX2 Documentation/GNU Debugger Tips|GNU Debugger Tips]]
*[[PCSX2 Documentation/Git Survival Guide|Git Survival Guide]]
*[[PCSX2 Documentation/Git Survival Guide|Git Survival Guide]]
*[[PCSX2 Documentation/How to Create Useful and Valid Issues|How to Create Useful and Valid Issues]]
*[[PCSX2 Documentation/How to Create Useful and Valid Issues|How to Create Useful and Valid Issues]]
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*[[PCSX2 Documentation/Contributing To-Do List|Contributing To-Do List]]
*[[PCSX2 Documentation/Contributing To-Do List|Contributing To-Do List]]


==WxWidgets Framework, The Backbone of PCSX2==
*[[PCSX2 Documentation/Measuring the Benefits of wxWidgets|Measuring the Benefits of wxWidgets]]
*[[PCSX2 Documentation/Measuring the Benefits of wxWidgets|Measuring the Benefits of wxWidgets]]
*[[PCSX2 Documentation/WxWidgets Coding Strategies|WxWidgets Coding Strategies]]
*[[PCSX2 Documentation/WxWidgets Coding Strategies|WxWidgets Coding Strategies]]
*[[PCSX2 Documentation/The PCSX2 Program Flow|The PCSX2 Program Flow]]
*[[PCSX2 Documentation/The PCSX2 Program Flow|The PCSX2 Program Flow]]


==Threading==
*[[PCSX2 Documentation/Passing Settings Between Threads|Passing Settings Between Threads]]
*[[PCSX2 Documentation/Passing Settings Between Threads|Passing Settings Between Threads]]
*[[PCSX2 Documentation/Threading Basics|Threading Basics]]
*[[PCSX2 Documentation/Threading Basics|Threading Basics]]
*[[PCSX2 Documentation/Threading Advanced|Threading Advanced]]
*[[PCSX2 Documentation/Threading Advanced|Threading Advanced]]
*[[PCSX2 Documentation/Thread Synchronization|Thread Synchronization]]
*[[PCSX2 Documentation/Thread Counting|Thread Counting]]
*[[PCSX2 Documentation/Benchmarking Multithreaded PCSX2|Benchmarking Multithreaded PCSX2]]
*[[PCSX2 Documentation/Threading VU1|Threading VU1]]


*[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]]
==PCSX2 Core==
*[[PCSX2 Documentation/SPU2 is more than just sound!|SPU2 is more than just sound!]]
*[[PCSX2 Documentation/Reverb Engine|Reverb Engine]]
 
*[[PCSX2 Documentation/Supported Languages|Supported Languages]]
*[[PCSX2 Documentation/Translation Guide|Translation Guide]]
*[[PCSX2 Documentation/Using Poedit|Using Poedit]]
 
*[[PCSX2 Documentation/Virtual Memory|Virtual Memory]]
*[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]]
*[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]]
 
*[[PCSX2 Documentation/PCSX2 Optimization|PCSX2 Optimization]]
*[[PCSX2 Documentation/PCSX2 Optimization|PCSX2 Optimization]]
*[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]]
*[[PCSX2 Documentation/So maybe it's about time we explained VTLB|So maybe it's about time we explained VTLB]]
*[[PCSX2 Documentation/So maybe it's about time we explained VTLB|So maybe it's about time we explained VTLB]]
*[[PCSX2 Documentation/Events o' Plenty|Events o' Plenty]]
*[[PCSX2 Documentation/Events o' Plenty|Events o' Plenty]]
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*[[PCSX2 Documentation/What's clamping? And why do we need it?|What's clamping? And why do we need it?]]
*[[PCSX2 Documentation/What's clamping? And why do we need it?|What's clamping? And why do we need it?]]
*[[PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1|PS2 VU (Vector Unit) Documentation Part 1]]
*[[PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1|PS2 VU (Vector Unit) Documentation Part 1]]
*[[PCSX2 Documentation/Thread Synchronization|Thread Synchronization]]
*[[PCSX2 Documentation/Thread Counting|Thread Counting]]
*[[PCSX2 Documentation/A new kind of fullscreen!|A new kind of fullscreen!]]
*[[PCSX2 Documentation/A new kind of fullscreen!|A new kind of fullscreen!]]
*[[PCSX2 Documentation/Introduction to Dynamic Recompilation|Introduction to Dynamic Recompilation]]
*[[PCSX2 Documentation/Introduction to Dynamic Recompilation|Introduction to Dynamic Recompilation]]
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*[[PCSX2 Documentation/PS2's Programmable DMA|PS2's Programmable DMA]]
*[[PCSX2 Documentation/PS2's Programmable DMA|PS2's Programmable DMA]]
*[[PCSX2 Documentation/MSVC 2008 optimizer fail|MSVC 2008 optimizer fail]]
*[[PCSX2 Documentation/MSVC 2008 optimizer fail|MSVC 2008 optimizer fail]]
*[[PCSX2 Documentation/Benchmarking Multithreaded PCSX2|Benchmarking Multithreaded PCSX2]]
*[[PCSX2 Documentation/Threading VU1|Threading VU1]]
*[[PCSX2 Documentation/Path 3 Masking / Geometry Syncing|Path 3 Masking / Geometry Syncing]]
*[[PCSX2 Documentation/Path 3 Masking / Geometry Syncing|Path 3 Masking / Geometry Syncing]]
*[[PCSX2 Documentation/MMU mini-series|MMU mini-series]]
*[[PCSX2 Documentation/MMU mini-series|MMU mini-series]]
*[[PCSX2 Documentation/Virtual Memory|Virtual Memory]]
*[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]]
*[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]]
==PCSX2 Plugins==
*[[PCSX2 Documentation/SPU2 is more than just sound!|SPU2 is more than just sound!]]
*[[PCSX2 Documentation/Reverb Engine|Reverb Engine]]
==Graphics Synthesizer==
*[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]]
*[[PCSX2 Documentation/GSdx Demystified|GSdx Demystified]]
==Translation Info==
*[[PCSX2 Documentation/Supported Languages|Supported Languages]]
*[[PCSX2 Documentation/Translation Guide|Translation Guide]]
*[[PCSX2 Documentation/Using Poedit|Using Poedit]]
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