PCSX2 Documentation: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
{{DocTabs|MainPage=1}}


NOTE TO DEVELOPERS: Please feel free to rearrange the articles in a way that makes more sense, or matches the structure of the PCSX2 code.
==The contents of this page==
This page should contain links to starting documentation like building PCSX2 from source, contributing and such.


<!--"Work safe, work smart. Your future depends on it. Now arriving at Sector C Test Labs and Control Facilities"-->
<!--"Work safe, work smart. Your future depends on it. Now arriving at Sector C Test Labs and Control Facilities"-->
Line 67: Line 61:
*''[[PCSX2 Documentation/Translation Guide|Translation Guide]]''
*''[[PCSX2 Documentation/Translation Guide|Translation Guide]]''
*''[[PCSX2 Documentation/Using Poedit|Using Poedit]]''
*''[[PCSX2 Documentation/Using Poedit|Using Poedit]]''
}}
{{Navbox
|name  = PCSX2 Developers Blog Navbox
|title = [[PCSX2 Documentation/Developers blog|PCSX2 Developers' Blog navigation panel]]
|state = {{{state|collapsed}}}
|bodyclass = hlist
| group1 = 2006 articles
| list1 =
*''[[PCSX2 Documentation/Virtual Memory|Virtual Memory]]'' Jul '06
*''[[PCSX2 Documentation/Nightmare on Floating-Point Street|Nightmare on Floating-Point Street]]'' Aug '06
*''[[PCSX2 Documentation/64-bit Recompilation|64-bit Recompilation]]'' Oct '06
| group2 = 2007-2009 articles
| list2 =
*''[[PCSX2 Documentation/PCSX2 Optimization|PCSX2 Optimization]]'' Jan '07
*''[[PCSX2 Documentation/Graphics Synthesizer, GPUs and Dual Cores|Graphics Synthesizer, GPUs and Dual Cores]]'' Aug '07
*''[[PCSX2 Documentation/So maybe it's about time we explained VTLB|So maybe it's about time we explained VTLB]]'' Feb '09
*''[[PCSX2 Documentation/Events o' Plenty|Events o' Plenty]]'' Jun '09
*''[[PCSX2 Documentation/Recompilers: All 'dems buzzwords?|Recompilers: All 'dems buzzwords?]]'' Jun '09
*''[[PCSX2 Documentation/C++ exceptions can be an optimization|C++ exceptions can be an optimization]]'' Aug '09
*''[[PCSX2 Documentation/What's clamping? And why do we need it?|What's clamping? And why do we need it?]]'' Aug '09
*''[[PCSX2 Documentation/PS2 VU (Vector Unit) Documentation Part 1|PS2 VU (Vector Unit) Documentation Part 1]]'' Sep '09
*''[[PCSX2 Documentation/Thread Synchronization|Thread Synchronization]]'' Oct '09
*''[[PCSX2 Documentation/Thread Counting|Thread Counting]]'' Oct '09
| group3 = 2010 articles
| list3 =
*''[[PCSX2 Documentation/A new kind of fullscreen!|A new kind of fullscreen!]]'' Jan '10
*''[[PCSX2 Documentation/Introduction to Dynamic Recompilation|Introduction to Dynamic Recompilation]]'' Mar '10
*''[[PCSX2 Documentation/The return of the Commandline!|The return of the Commandline!]]'' Jun '10
*''[[PCSX2 Documentation/Advanced memory management|Advanced memory management]]'' Aug '10
*''[[PCSX2 Documentation/VirtualAlloc on Linux|VirtualAlloc on Linux]]'' Aug '10
*''[[PCSX2 Documentation/PS2's Programmable DMA|PS2's Programmable DMA]]'' Aug '10
*''[[PCSX2 Documentation/MSVC 2008 optimizer fail|MSVC 2008 optimizer fail]]'' Sep '10
*''[[PCSX2 Documentation/Benchmarking Multithreaded PCSX2|Benchmarking Multithreaded PCSX2]]'' Oct '10
| group4 = 2011-... articles
| list4 =
*''[[PCSX2 Documentation/Threading VU1|Threading VU1]]'' Aug '11
*''[[PCSX2 Documentation/Path 3 Masking / Geometry Syncing|Path 3 Masking / Geometry Syncing]]'' Sep '11
*''[[PCSX2 Documentation/MMU mini-series|MMU mini-series]]'' Nov '14


}}
}}
<includeonly>[[Category:Browse]]</includeonly>
<includeonly>[[Category:Browse]]</includeonly>
ninja
782

edits

Navigation menu