Metal Gear Solid 3: Subsistence: Difference between revisions

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Same fix as Snake Eater.
mNo edit summary
(Same fix as Snake Eater.)
Line 122: Line 122:


{{Issue
{{Issue
|IssueName=Post-processing missing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
|Workaround=Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.
}}
 
{{Issue
|IssueName=Black Spots
|IsFixed=0
|IssueLevel=0
|Description=Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
|Workaround=Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}
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