User:DoctorMuerte/test2: Difference between revisions

Jump to navigation Jump to search
m
Line 105: Line 105:
[[image:GSdx_Config_-_Linux.png|thumb|GSdx]]
[[image:GSdx_Config_-_Linux.png|thumb|GSdx]]
To configure GSdx plugin press ''configure'' button.
To configure GSdx plugin press ''configure'' button.
'''Adapter'''
<br />Here you can select which graphics adapter GSdx will use. This option is especially useful for computers which have a dedicated graphics card and an onboard graphics chip, so that user can specify the dedicated graphics card explicitly.


'''Renderer'''  
'''Renderer'''  
Line 120: Line 117:
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have.
In parentheses, you can see what kind of effect and maybe disadvantage (e.g. like the incorrect FPS readings in blend) each one of these modes have.
{{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}}
{{Tip|You can cycle through the interlacing modes when running a game by pressing the F5 key.}}
=====Global Settings=====
'''OpenGL internal resolution'''
'''OpenGL internal resolution'''
Here you can improve the visual quality of your games by increasing the resolution at which the textures are rendered. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more serious ones in rare cases). On the other hand for many games (especially for 3D ones) increasing internal resolution will improve the graphics dramatically.  
Here you can improve the visual quality of your games by increasing the resolution at which the textures are rendered. Do keep in mind that changing the native resolution of games can cause various glitches (from the usual very minor glitches to more serious ones in rare cases). On the other hand for many games (especially for 3D ones) increasing internal resolution will improve the graphics dramatically.  
Line 131: Line 130:
'''Custom shader settings'''
'''Custom shader settings'''


*''Enable Shade Boost'': This option will help you to adjust saturation, brightness and contrast of any game to your liking. You can click the reset button on the lower left to set the sliders to their initial positions.
*''Shade Boost'': This option will help you to adjust saturation, brightness and contrast of any game to your liking. Default settings are 50 on all of them.


*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key.
*''Enable FXAA'': GSdx will apply the FXAA anti-aliasing algorithm to improve the visual quality of your games with a (usually) minor speed hit. You can also toggle FXAA on and off ''in-game'' by pressing the PageUp key.
Line 140: Line 139:
*''Texture filtering'': This setting has 3 options.
*''Texture filtering'': This setting has 3 options.
**''Force'', everything on screen both 2D and 3D will be bilinearly filtered.
**''Force'', everything on screen both 2D and 3D will be bilinearly filtered.
**''Normal'' filtering will be done as on a PS2. This is the preferred setting.
**''Normal'', filtering will be done as on a PS2. This is the preferred setting.
**''Off'', bilinear filtering is disabled completely. Lowers video quality but may help some slower graphic cards.
**''Off'', bilinear filtering is disabled completely. Lowers video quality but may help some slower graphic cards.


Line 154: Line 153:
*''Edge anti-aliasing (AA1)'': This box is only usable when having selected a software rendering method. When checked, the plugin will try to apply a form of anti-aliasing on the game improving the visuals. Use with caution, pretty much experimental at this time.
*''Edge anti-aliasing (AA1)'': This box is only usable when having selected a software rendering method. When checked, the plugin will try to apply a form of anti-aliasing on the game improving the visuals. Use with caution, pretty much experimental at this time.


'''Advanced Settings'''
=====Advanced Settings=====
[[image:GSdx Config - Advanced - Linux.png|thumb|left|GSdx Advanced settings]]
[[image:GSdx Config - Advanced - Linux.png|thumb|left|GSdx Advanced settings]]
{{Warning|The following settings are ONLY for advanced users that know what they are doing.<br />These settings can and WILL cause serious glitches if used in games that don't need them! (only affect hardware modes).}}
{{Warning|The following settings are ONLY for advanced users that know what they are doing.<br />These settings can and WILL cause serious glitches if used in games that don't need them! (only affect hardware modes).}}
'''Hacks Subsection'''
'''Hacks Subsection'''
Check Enable HW hacks to enable the options described below. Click configure to select which you want to enable.
Check Enable HW hacks to enable the options described below. Click configure to select which you want to enable.
*''Skipdraw'': Skips drawing some surfaces altogether, based on how likely they are to cause issues. Specify how many surfaces should get skipped after the first problematic one is found. Try lower values first like 1-3 then use higher ones (the highest the number the higher the chance of broken/missing graphics and effects). This hack may cause random speedups as well!
*''Alpha hack'': Try this if your game has issues with fog like effects or shadows. In general, try it if you get graphics glitches in case it fixes them.
*''Alpha hack'': Try this if your game has issues with fog like effects or shadows. In general, try it if you get graphics glitches in case it fixes them.
*''Sprite hack'': Read the description at the right panel of the box for more information.
*''Log depth hack'':
*''Offset hack'': This hack adds an offset to all surfaces so that some common upscaling issues get reduced. Use this when blur or halo effects seem to appear shifted up-left of where they should be.
*''Offset hack'': This hack adds an offset to all surfaces so that some common upscaling issues get reduced. Use this when blur or halo effects seem to appear shifted up-left of where they should be.
*''Sprite hack'': Read the description at the right panel of the box for more information.
*''Wild Arms hack'': Known to help with lots of games. Read the description at the right panel of the box for more information.
*''Wild Arms hack'': Known to help with lots of games. Read the description at the right panel of the box for more information.
*''Date hack'':
*''Skipdraw'': Skips drawing some surfaces altogether, based on how likely they are to cause issues. Specify how many surfaces should get skipped after the first problematic one is found. Try lower values first like 1-3 then use higher ones (the highest the number the higher the chance of broken/missing graphics and effects). This hack may cause random speedups as well!
*''Texture offset'':


'''Movie Capture'''
'''Movie Capture'''
ninja
805

edits

Navigation menu