Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

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[[Category:Temp - unverified automatically converted pages]]
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{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL(?)
|OS=?
|OS=?
|CPU=Athlon II X2 @3,5GHz  
|CPU=Athlon II X2 @3,5GHz
|GPU=8800GT  
|GPU=8800GT
|Revision=r3113
|Graphics=GSdx r3068
|Sound=
*SPU2-X r3117
*LilyPad r2930
|Comments=BIOS: EU 2.00, Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. All recommended Speed Hacks work safely. Allowing 8-Bit textures increases FPS and makes the game run smoother. The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.
|Tester=88.152.21.188
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{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8 Pro 64-bit
|CPU=?
|GPU=?
|Revision=r5460
|Revision=r5460
|Graphics=GSdx r5440  
|Graphics=GSdx r5440  
|Sound=ZeroSPU2 r5403
|Sound=ZeroSPU2 r5403
|Comments=BIOS: USA 2.20, [PAL]<br/>
|Comments=I tried this game on r5350 as well as r5460. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss).  At that point, the first part of the fight will be okay.  During the second part of the fight, the program itself is fine but windows will crash it every time.  I was able to work around it by changing the audio plug-in to ZeroSPU2.  It makes the audio sound like crap but the game will proceed just fine without crashing
I tried this game on r5350 as well as r5460 on Windows 8 Pro 64-bit. The game will work perfectly fine with the default settings (Audio plugin of SPU2-X) and speed hacks up until fighting the Patriarch (the final story boss).  At that point, the first part of the fight will be okay.  During the second part of the fight, the program itself is fine but windows will crash it every time.  I was able to work around it by changing the audio plug-in to ZeroSPU2.  It makes the audio sound like crap but the game will proceed just fine without crashing
|Tester=Lucky482
 
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{{TestingEntry
Runs pretty decently, only slowdowns in some screens with high scaling or with many mechs in picture. DX9 has minor transparency glitches. DX10 has a consistent shadow glitch on the ground. Allowing 8-Bit textures increases FPS and makes the game run smoother.<br/>
|Status=2
All recommended Speed Hacks work safely.
|Region=NTSC-U
<br/> <br/>
|OS=windows XP 32bit
Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. <br/>Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/> <br/>
|CPU=quadcore
[NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu.<br/>
|GPU=9600GT
All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080, The EE and GS% are always pretty low, so I assume this game works also on slower machines. However I would not recommend to increase the internal resolution too much, if your GPU is weak.
|Revision=r5873
|Tester=?
|Graphics=GSdx ?
|Sound=LilyPad ?
|Comments=BIOS: USA 2.20 NTSC, 2x Scaling, DX9 hardware. With default settings around 10fps. But turning on 8bit textures MASSIVELY increases the framerate to the 60fps cap! MTVU actually slows down framerates, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings.
|Tester=Kuroko
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==Known Issues==
==Known Issues==


{{Issue
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|IssueName=
|IssueName=Shadow glitch
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=DX10 has a consistent shadow glitch on the ground.
|Workaround=
|Workaround=<br/>
[[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/>
[[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080
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==Additional comments 4/14==
'''PCSX2 Version'''          = r5873<br>
'''Bios'''                  = USA 2.20 NTSC
Using this on a 9600GT, quadcore, windows XP 32bit, 2x Scaling, DX9 hardware. With default settings, screens with multiple mechs to slows down the game heaps, down to around 10fps. But I found turning on 8bit textures MASSIVELY increases the framerate, from avg 10fps to the 60fps cap! MTVU actually slows down framerates in this game even if you have a cpu with multiple cores, turning it off gives around 5fps improvement. Also the ground and shadows was not rendered properly with default settings, I fixed it by enabling alpha correction and skipdraw 1 in hardware hacks. In addition, there were some bright lines on the bottom border in cutscenes so I cropped it out by setting zoom to 101 in gs window settings.
Rest were default settings, no speedhacks needed to reach 60fps for smooth gameplay.
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