SoulCalibur II: Difference between revisions

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==Known Issues:==
==Known Issues==


===SPS (Spikey Polygon Syndrome)===
{{Issue
Sometimes while playingm parts of the characters's body look like falling off or going across the screen.
|IssueName=SPS (Spikey Polygon Syndrome)
*Solution: Set the '''VU clamping mode''' to "Extra".
|IsFixed=0
|IssueLevel=0
|Description=Sometimes while playing parts of the character's body look like falling off or going across the screen.
|Workaround=Set the '''VU clamping mode''' to "Extra".
}}


{{Issue
|IssueName=Respawn Issues
|IsFixed=0
|IssueLevel=0
|Description=Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|Workaround=Set the '''VU clamping mode''' to "Extra".
}}


===Respawn Issues===
{{Issue
Sometimes after a character falls from the arena and respawns it's facing the wrong way or the camera is stuck someplace else.
|IssueName=Thin vertical lines
*Solution: Set the '''VU clamping mode''' to "Extra".
|IsFixed=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen.
|Workaround=You can either: Use native resolution or use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
Don't use HW AA, it will cause the problem even in "Native" resolution.
}}


 
{{Issue
===Thin vertical lines===
|IssueName=Darkness in some stages
Using high resolution in GSdx brings some thin lines over the screen.
|IsFixed=0
*Solution: You can either: Use native resolution
|IssueLevel=0
* or, use 1260x(any) resolution. You can subtract any multiple of 60 from 1260 (eg, 1200, 1140, 1080, etc) as needed for performance, but no horizontal resolution greater than 1260 works. Vertical resolution has no effect on the black bars, so you can set this to any value you desire. In older GSdx versions, 1270 rather than 1260 works in the same manner.
|Description=Some stages are darker than normal in GSdx hardware mode.
*Don't use HW AA, it will cause the problem even in "Native" resolution.
|Workaround=skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
 
}}
===Darkness in some stages===
Some stages are darker than normal in GSdx hardware mode.
*Solution: skipdraw=2 in hardware mode or software mode (F9) in GSdx helps with this but some stages will not show shadows where they should.
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