Yakuza: Difference between revisions

Jump to navigation Jump to search
487 bytes added ,  6 March 2014
m
Added some helpful tricks
m (Alternative fix for the "Semi transparent line in the middle of the screen" glitch)
m (Added some helpful tricks)
Line 45: Line 45:
|dvdplugver        = 0.9.0
|dvdplugver        = 0.9.0
|biosver          = USA v02.30
|biosver          = USA v02.30
|hacks            =  
|hacks            = Using VU Cycle stealing causes slowdown
|fpsinfo          = Hovers around 60fps
|fpsinfo          = Hovers around 60fps
|comment          = Has an overbloom/ghosting effect when playing at non-native resolutions.
|comment          = Has an overbloom/ghosting effect when playing at non-native resolutions.
Line 69: Line 69:


==Widescreen support==
==Widescreen support==
The game (at least the PAL version) has built in 16:9 widescreen mode. Set it in the games Options menu.
The game has built in 16:9 widescreen mode. Set it in the games Options menu.


==Known Issues==
==Known Issues==
===Semi transparent line in the middle of the screen===
===Semi transparent line in the middle of the screen===
* '''Type:''' Graphical issue (PCSX2 r5423, GSdx r5412)
* '''Type:''' Graphical issue (PCSX2 r5875, GSdx r5875)
* '''Affected Game Versions:''' All
* '''Affected Game Versions:''' All
* '''Description:''' A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
* '''Description:''' A semi transparent whitish line appears in the middle of the screen. Not very disturbing, because it's a very thin line and more or less transparent. Most of the time you will probably not notice it.
* '''Solution:''' You can use software mode to get it away. Or use Texture Filtering only for 3D.
* '''Solution:''' You can use software mode to get it away. Or use Texture Filtering only for 3D. Another way to solve this is to use a custom 16:9 resolution. When using scaling the line appears regardless of texture filtering setting.  


===Ghosting===
===Ghosting===
* '''Type:''' Graphical issue (PCSX2 r5423, GSdx r5412)  
* '''Type:''' Graphical issue (PCSX2 r5875, GSdx r5875)  
* '''Affected Game Versions:''' All
* '''Affected Game Versions:''' All
* '''Description:''' In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
* '''Description:''' In some areas of the game the character models, neon signs, etc. will have a ghosting like effect.
* '''Solution:''' Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black).
* '''Solution:''' Half-pixel Offset fixes it, but sadly it also exaggerates the above mentioned line problem (a second line appears across the screen, line colour will turn black). When using a custom 16:9 resolution with half-pixel offset, the lines do not appear,
 
===Slowdown with VU hacks===
* '''Type:''' Performance issue (PCSX2 r5875, GSdx r5875)
* '''Affected Game Versions:''' All
* '''Description:''' Using VU Cycle Stealing causes slowdown.
* '''Solution:''' Do not use VU Cycle Stealing. MTVU seems ok.

Navigation menu