Dark Cloud: Difference between revisions
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|macstatusNTSCJ = | |macstatusNTSCJ = | ||
<!-- Windows specs --> | <!-- Windows specs --> | ||
|pcsx2ver = 0.9. | |pcsx2ver = 0.9.9 5117 beta | ||
|gsname = GSDX | |gsname = GSDX | ||
|gsver = | |gsver = r5125 | ||
|soundname = SPU2-X | |soundname = SPU2-X | ||
|soundver = | |soundver = r5112 2.0.0 | ||
|padname = Lilypad | |padname = Lilypad | ||
|padver = | |padver = r5112 0.11.0 | ||
|dvdplugname = LINUZ Iso CDVD | |dvdplugname = LINUZ Iso CDVD | ||
|dvdplugver = 0.9.0 | |dvdplugver = 0.9.0 | ||
|biosver = | |biosver = v2.00 | ||
|hacks = | |hacks = | ||
|fpsinfo = | |fpsinfo = | ||
|comment = | |comment = | ||
* See issues section [[#Known Issues|below]] | |||
* EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs | |||
* INTC Sync Hack: small if any speedup, no issues | |||
* Idle Loop Fast Forward: noticeable speedup, no issues | |||
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight) | |||
* MTVU: Noticeable speedup in quads, or Tri core | |||
* Interlacing Mode: Bob tff | |||
The game is extremely GPU intensive, If having low FPS, try running in native resolution mode, scaling also creates tiling in the GUI and purple haze around GUI objects. DX10 mode fixes some UI problems such as the map and the levels introduction text. | |||
<!-- Linux specs --> | <!-- Linux specs --> | ||
|linuxpcsx2ver = 1736 | |linuxpcsx2ver = 1736 | ||
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|pccomment = | |pccomment = | ||
}} | }} | ||
__TOC__ | |||
==Known Issues== |