Jak II: Difference between revisions

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2 bytes removed ,  8 May 2023
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Rearranged the page to put known issues at the top like the standard wiki page
m (→‎top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode)
m (Rearranged the page to put known issues at the top like the standard wiki page)
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* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


==Known Issues==
{{Issue
|IssueName=Unstable performance
|IsFixed=0
|IssueLevel=1
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
}}
{{Issue
|IssueName=Precursor Oracle lag
|IsFixed=0
|IssueLevel=0
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}
{{Issue
|IssueName=Broken fingers
|IsFixed=0
|IssueLevel=1
|Description=In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
|Workaround=Use the black label version (v1.00).
}}
{{Issue
|IssueName=Glitchy menus
|IsFixed=0
|IssueLevel=0
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
}}


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Description=When booting the games Jak II and Jak 3, the right half of the splash screen that reads "Sony Computer Entertainment America presents" etc. is completely blacked out.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
|Workaround=Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. Switching to software renderer also works.
}}
==Known Issues==
{{Issue
|IssueName=Unstable performance
|IsFixed=0
|IssueLevel=1
|Description=Some areas of the game (seems to be those that cause lag on the PS2) seem to speed up, even with the framelimiter enabled. This seems to be caused by the game "speeding up" physics when the framerate decreases, and PCSX2 doesn't emulate this correctly.
|Workaround=Use speedhacks. Any combination of EE cyclerate and VU cycle stealing fixes this.
}}
{{Issue
|IssueName=Precursor Oracle lag
|IsFixed=0
|IssueLevel=0
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
}}
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IsFixed=0
|IssueLevel=0
|Description=Broken textures at a distance.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to at least "Basic".
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Unable to progress in Weapons Lab
|IsFixed=0
|IssueLevel=1
|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game.
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way.
}}
{{Issue
|IssueName=Broken fingers
|IsFixed=0
|IssueLevel=1
|Description=In the NTSC-U Greatest Hits version of the game (v2.01), Torn's finger is stretched and looking at him will glitch out the graphics.
|Workaround=Use the black label version (v1.00).
}}
{{Issue
|IssueName=Glitchy menus
|IsFixed=0
|IssueLevel=0
|Description=When changing a setting in the pause screen and menus e.g. enabling/disabling progressive, the background shows orange glitched graphics.
|Workaround=Software mode fixes it, but is not recommended as it is likely to cause lag. As far as I know, the glitch only affects the menus and has no effect on gameplay.
}}
}}


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