SoulCalibur III: Difference between revisions
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Added "Notes" section, moved audio tip down to it added tip for texture preloading.
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==Trivia== | ==Trivia== | ||
* Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | * Original names: '''ソウルキャリバーIII''' (SLPS-25577), '''소울칼리버 Ⅲ''' (SCKA-20059) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | * The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS). | ||
==Notes== | ==Notes== | ||
* If you can't play the sound at normal speed you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). | |||
* As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial" or "off". | * As of Pcsx2 version 1.7.3039 "Texture preloading: Full (Hash Cache)" was made default. For best performance in SoulCalibur 3 you will want to set it "partial" or "off". | ||