Sly Cooper and the Thievius Raccoonus: Difference between revisions

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|Comments= Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together.
|Comments= Completed the story. Game ran near flawlessly at 6x native resolution, with minor framerate drops in one area of Chapter 3. Cell shading lines don't scale up correctly with higher resolutions, being a little too big and slightly misaligned. The fix explained under "Known Issues" does work, however I find the fix has the opposite problem of making the lines too small in 4K, which detracts from the aesthetic. In any case it's difficult to make those lines look correct in higher resolutions! To get a clear and sharp image, I found a no-interlacing patch and a motion blur removal patch and combined them together.
|Tester=CynicMimic
|Tester=CynicMimic
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel i5-3570k @3.4GHz (Overclocked to 4.7GHz)
|GPU=NVIDIA GeForce GTX 670
|Revision=1.7.2672 (SSE4)
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3*Native
</spoiler>
|Sound=SPU2-X 2.0.0
* Module: Xaudio2
* Interpolation: Gaussian
* Synchronisation: Async Mix
|Comments="Assertion Failed: FQC=0 on VIF FIFO READ" error when loading a savestate in A Cunning Disguise, and PCSX2 crashed when loading a savestate in Descent into Danger. However, I got the same error when loading a savestate in another game, so it's probably not an issue with Sly. Flickering dots on character profiles in cutscenes (I tried disabling safe features, but the issue remained). Occasional lag in some areas, most notably the Mz Ruby boss fight and some levels in Chapter 4, but it's rare and minor enough that the game is still more than playable (I barely noticed the lag with Async Mix audio). EE Cyclerate -3 fixes almost all the lag but causes stutter in FMVs, so it's not recommended. Disabling safe features does "fix" the outline problem, but I thought the outlines looked better when too big than too small, so I didn't use the fix. Game looks blurry when upscaled; I tried Bob tff deinterlacing, but that caused the screen to shake. Towards the beginning, I used a deinterlacing patch, but this triggered a bug that exists on PS2 where cheating devices e.g. Game Shark cause clues not to spawn and stop keys registering when you collect them, making the game unplayable: DO NOT USE CHEATS. Fully playable (I completed the game 100%).
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Cheats break the game
|IsFixed=0
|IssueLevel=2
|Description=When using cheats, some clues will not spawn and keys won't register when you collect them (the counter won't increase), making it impossible to continue the game.
Note: This bug exists on the PS2 when third party memory cards or cheating devices e.g. Game Shark are used, and isn't a PCSX2 bug.
}}
{{Issue
{{Issue
|IssueName=Incorrect Line Upscaling
|IssueName=Incorrect Line Upscaling
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