Jak II: Difference between revisions

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2,077 bytes added ,  13 May 2022
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m (use major level if you can't finish the game)
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* Lilypad 0.12.1
* Lilypad 0.12.1
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Observations by FlatOut are still valid, though setting VU Cycle Stealing to 2 seems to run better. Level 3 does indeed cause choppy gameplay but seems to resolve more sound issues. Finished the game without any major instabilities, though mostly minor graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Comments=Game constantly speeds up and slows down without speedhacks enabled. Once enabled, game runs perfectly fine except for a few small areas. Music is tied to FPS, so will constantly stutter along with the framerate. Observations by FlatOut are still valid, though setting VU Cycle Stealing to 2 seems to run better. Level 3 does indeed cause choppy gameplay but seems to resolve more sound issues. Finished the game without any major instabilities, though mostly minor graphical issues are still present in hardware mode. Use OpenGL as DirectX causes long shadows.
|Tester=Darkshadows
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Home x64
|CPU=Intel i5-3570k @3.4GHz (Overclocked to 4.7GHz)
|GPU=NVIDIA GeForce GTX 670
|Revision=1.6.0 (up to and including Find Valve at Pumping Station)
1.7.2672 (SSE4) (after Find Valve at Pumping Station)
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 1
* EE Cycle Skipping: 2
* mVU Flag Hack: Yes
* MTVU: Yes
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware) (1.6), Vulkan (Hardware) (1.7)
* Internal Resolution: 3*Native
* Preload Textures: Full (Hash Cache)
* Mipmapping: Basic
* Blending Accuracy: Basic
* GPU Palette Conversion: Off
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Module: Xaudio2
* Interpolation: Gaussian
* Synchronisation: TimeStretch
* Lilypad 0.12.1
|Comments=Frequent lag without speedhacks; unless you have a high-end PC, speedhacks are essential to make the game playable. EE Cyclerate +1 and EE Cycle Skipping +2 makes the framerate relatively stable in gameplay sections, although cutscenes often run below PS2 framerate and some areas still lag, most notably the Precursor Oracle's house and the room with the bugs in the Tomb of Mar. Using the black label version (v1.00) as for some unexplained reason, Torn's finger is stretched in the Greatest Hits version (v2.01). Aside from the lag, there are noticeable issues with mipmapping and textures; this is most visible with the skybox in the palace. Software mode fixes this, but causes lag. Some textures seem to randomly glitch out, like the wings on the hovercraft in Haven City and Samos's eyes and beard in some cutscenes. Game froze when entering the stadium at one point, but I'm not sure if this is a PCSX2 bug or a native PS2 bug. I was also missing 3 orbs at the end of the game despite having seemingly done everything, and had to get them with the infinite orbs glitch. Again, this is known to be a bug in the original game and is probably unrelated to PCSX2. Fully playable (aside from having to cheat in the last 3 orbs, I completed the game 124%).
|Tester=Darkshadows
|Tester=Darkshadows
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Severe lag when Precursor Oracles are on screen (drops to around 1/2 to 2/3 speed).
|Description=Severe lag when the Precursor Oracle is on screen (drops to around 1/2 to 2/3 speed).
|Workaround=Unknown
|Workaround=Unknown
}}
}}
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