God of War: Difference between revisions

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577 bytes removed ,  20 January 2022
m
Merge sprite made issue worse, needs to be reviewed in future for green tint issue which already was mentioned
m (Is this related to "Green tint" issue?)
m (Merge sprite made issue worse, needs to be reviewed in future for green tint issue which already was mentioned)
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|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=Turn half-pixel offset hack to Special(Texture) to remove vertical lines
|Workaround=Turn half-pixel offset hack to Special(Texture) to remove vertical lines
}}
{{Issue
|IssueName=Green tint
|IsFixed=0
|IssueLevel=1
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable.
}}
}}
{{Issue
{{Issue
ninja
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