Raw Danger!

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Raw Danger!
Cover Raw Danger!.jpg
Raw Danger!
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood, Language, Use of Alcohol and Tobacco, Violence)
PEGI rating: 7+
Widescreen patch available
Languages supported:
English: SLES-54587 & SLUS-21501
Japanese: SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273
Region NTSC-U:
Serial numbers: SLUS-21501
Release date: June 19, 2007
CRCs: 2905C5C6
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54587
Release date: May 18, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25606
SLPS-25851 (Irem Collection)
SLPM-60254 (Trial, Type A)
SLPM-60273 (Trial, Type B)
NPJD-00079 (PS2 Classics)
Release date: March 30, 2006
February 7, 2008 (Irem Collection)
February 18, 2015 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Publisher(s): Irem (JP), Agetec (EU, US), Granzella Inc. (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN7.5/10, Metacritic63/100
Game description: Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.
The second in a series of "disaster" games from the Japanese game development company Irem. Typically known as "Raw Danger!" or "Disaster Report 2", Disaster Report being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
  • ATI Radeon HD 5770
PCSX2 0.9.8 r4600 GSdx 4600
  • SPU2-X r4600m
  • LilyPad r4510
BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least. MyDreamName
  • Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz)
  • ATI Radeon HD 5770
PCSX2 0.9.9 r4713 GSdx r4675
  • SPU2-X r4701m
  • LilyPad r4656
Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering. MyDreamName
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at full speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res...


  • Original names: 絶体絶命都市2 -凍てついた記憶たち- (SLPS-25606) & (SLPS-25851)
  • Also known as Zettaizetsumei Toshi 2: Itetsuita Kiokutachi (JP)

Known Issues

Shifted, ghost-like image if use upscale

  • Status: Active
  • Type: Minor
  • Description: Joshua and other objects and characters have a shifted, ghost like effect around them.
  • Workaround: Go to Config>Video(GS)>Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks and change texture offsets to the 350 400.

VRAM Usage

  • Status: Active
  • Type: Serious
  • Description: The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
  • Workaround: Cheats by kozarovv "problematic post processing/filters removal"

Broken Postprocessing Effects

  • Status: Active
  • Type: Minor
  • Description: Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
  • Workaround: Cheats by kozarovv "problematic post processing/filters removal"
Public compatibility forum links