Need for Speed: Underground

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Need for Speed: Underground

NTSC-U cover
Game general and emulation properties:
CERO rating: B
ESRB rating: E (Mild Language, Suggestive Themes)
PEGI rating: 3+
GRB rating: ALL
Widescreen patch available
CPU intensive game
Supports up to two local players
Supported up to four LAN/online players
Languages supported:
English: SLES-51967 & SLUS-20811 & SLUS-20811GH & SLUS-29073
Japanese: SLPM-65471 & SLPM-65614
German: SLES-51967
French: SLES-51967
Spanish: SLES-51967
Dutch: SLES-51967
Italian: SLES-51967
Swedish: SLES-51967
Korean: SLKA-25136
Region NTSC-U:
Serial numbers: SLUS-20811
SLUS-20811GH (Greatest Hits)
SLUS-29073 (Demo)
Release date: November 17, 2003
2004 (Greatest Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51967
SLES-51967-P (Platinum)
SLED-51975 (Demo)
Release date: November 21, 2003
July 9, 2004 (Platinum)
2003 (Australia)
CRCs: FDA10318
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65471
SLPM-65614 (EA Best Hits)
SLKA-25136 (BigHit, Korea)
Release date: December 25, 2003
June 24, 2004 (EA Best Hits)
October 7, 2004 (BigHit, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Black Box
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic85/100
Game description: Enter the world of urban street racing with the latest title in the hit Need for Speed series: Need for Speed: Underground. Take on today's most popular tuner cars from Mitsubishi Motors, Subaru, Toyota and many more, earning cash for car mods. Test your skills against the computer or online against up to 4 players. But creating a custom street racing machine will not get you to the top; it takes a certain amount of attitude and razor sharp driving skills to compete in the tough world of urban racing.
Underground completely rebooted the franchise, ignoring the previous Need for Speed games. It was the first game in the series to offer a career mode featuring a storyline, and a garage mode that allowed players to fully customize their cars with a large variety of brand-name performance and visual upgrades, as well as new game modes like 'Drifting' and 'Drag racing'.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core
r4600 GSDX r4643 0.1.16
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: SCPH70004, FPS: ~50 Lagahan
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
? ?
  • Phenom II X4 955 3.2GHz (Stock)
  • nVidia GeForce GTS 250
r5670 GSDX r5674 0.1.16 SSE2
  • SPU2-X r5559 2.0.0
  • LilyPad r5403 0.11.0
FPS 50-60, HACKS: Compatible with "Aggressive Plus" preset for all tested gameplay. MTVU hack provides 5-10 FPS on quad core system. , Slower framerate with 2D elements on screen (such as main menu) but gameplay runs well. Rossco
PAL Windows
  • AMD Athlon II X3 440 @ 3.0 Ghz
  • Nvidia GeForce GTS 450 1024MB
1.1.0 (r5682) GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended + MTVU, Automatic Game Fixes, Works, but painfully slow (20-25 fps)., Motion blur is too strong in Hardware mode.
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5800 GSdx r5800 SSSE3
  • SPU2-X 2.0.0 r5800
  • LilyPad 0.11.0 r5800
Game works fine, a lil slow but you can try skip draw 1 for bit of speed up., Slightly blurry graphics, a lil bit of flickering (and the game doesn't like vu cycle stealing at all).
NTSC-U Windows 10 64-bit
  • 11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
  • Nvidia GeForce GTX 1080 Ti
v1.7.2183 GSdx 1.2.0-AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
No noticeable bugs. Plays fine, framerate is solid. Hemporus01


  • Original names: ニード・フォー・スピード アンダーグラウンド (SLPM-65471) & (SLPM-65614), 니드 포 스피드: 언더그라운드 (SLKA-25136)
  • Also known as Need for Speed Underground J-Tune (JP)

Known Issues

Broken motion blur

  • Status: Active
  • Type: Minor
  • Description: Motion blur in races appears exaggerated.
  • Workaround: Using Skipdraw=6 in GSdx removes the motion blur. For splitscreen use 7. Note that this can still cause graphical issues.
Public compatibility forum links