Midnight Club: Street Racing

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Midnight Club: Street Racing
NTSC-U Cover Art
Game general and emulation properties:
ESRB rating: T (Animated Violence)
PEGI rating: 12+
Supports up to two local players
Languages supported:
English: SLES-50071 & SLES-50054 & SLUS-20063 & SLUS-20063GH & NPUD-20063
Japanese: SLPS-20068 & SLPM-62189
German: SLES-50071
French: SLES-50071
Spanish: SLES-50071
Italian: SLES-50071
Region NTSC-U:
Serial numbers: SLUS-20063
SLUS-20063GH (Greatest Hits)
NPUD-20063 (PS2 Classics)
Release date: October 25, 2000
2002 (Greatest Hits)
March 5, 2013 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50054
Release date: December 8, 2000
July 26, 2002 (Platinum)
March 6, 2013 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-20068
SLPM-62189 (Syscom Game Gallery)
Release date: March 1, 2001
July 11, 2002 (Syscom Game Gallery)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Angel Studios
Publisher(s): Rockstar Games (US, EU), Syscom (JP), SCEA (US)
Genre: Racing
Wikipedia: Link
Game review links: GameRankings77/100, Metacritic78/100
Game description: In secret gatherings around the world, a mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, tricked-out sports cars. As a New York City cabdriver, you stumble upon this secret organization and decide to try something new. Before you know it, you're speeding through crowded streets, running red lights, terrorizing pedestrians, driving on sidewalks, and outrunning the cops. Race anywhere in New York and London and win the pink slips of opposing players.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5452, 13-11-2012) GSdx SSE41 (r5442, 29-10-2012)
  • SPU2-X 2.0.0 (21-11-2012)
  • LilyPad 0.11.0 (09-10-2012)
Hangs on loading screen going ingame.
NTSC-U Windows
  • Intel Core i5-4440 @ 3.10 GHz
  • NVIDIA GeForce GTX 650 @ 1 GB
1.3.0 (git, 28-05-2014) GSdx
  • SPU2-X
  •  ?
USA v01.60(04/10/2001), Recommended + MTVU, Needs SW mode to see the intro, but isn't required during gameplay, The intro is just a garbled image in hardware mode, but is fixed is software mode
NTSC-U Windows 7 Enterprise
  • Intel Core i5-2450m @ 2.50 GHz
  • Intel HD Graphics 3000
1.3.0 (git 27-04-2015) GSdx
  • SPU2-X
  •  ?
USA BIOS v01.60. GSdx Renderer: Direct3D9. Don't run the game via CD. Use your own ISO. Anyways, game runs okay. New York (moderate traffic/pedestrians) runs anywhere from 35-75+ FPS on software mode. London fares terribly, only hitting 70 FPS max. The intro does need software mode to run properly (just press "start" repeatedly if you don't wanna switch to software). Widescreen hack does not break gameplay. Menus work good, and there's really nothing wrong with the game now. Dan Castellaneta


  • Original names: ミッドナイトクラブ (SLPS-20068) & (SLPM-62189)

Known Issues

Broken videos

  • Status: Fixed
  • Type: Minor
  • Description: Intro videos are not properly rendered.
  • Workaround: This has been fixed in recent PCSX2 versions. For older versions, go to Config -> Emulation Settings -> Gamefixes and enable the "Switch to GSdx software rendering when an FMV plays". Or temporarily switch to software mode by pressing the F9 key.

The gallery

Public compatibility forum links