Largo Winch

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Largo Winch

Languages supported:
English: SLES-51093 & SLES-50841
German: SLES-51093 & SLES-50841
French: SLES-50841
Spanish: SLES-51093 & SLES-50841
Italian: SLES-51093 & SLES-50841
Region PAL:
Serial numbers: SLES-51093
SLES-50841
Release date: September 6, 2002
CRCs: 93A090CB
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Ubisoft Paris
Publisher(s): Ubisoft
Genre: Adventure
Wikipedia: Link
Game description: Become Largo Winch, the billionaire in blue jeans, and discover the dangerous and intriguing world of business in this adventure without limits! -A unique, action packed scenario., -Adventure, suspense, action and glamour -Piracy cases & a murder shake up the W Group. -Manage the W Group. -Travel to Mexico, New York, Sardinia, Sarajevo and Russia on the trail of your enemies. -Explore, infiltrate and solve mysteries to uncover the plot against you. -Confront your enemies using all your combat skills.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
v1.7.0 (dev-59) GSdx 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30, Preset: 3 (Balanced). Goes ingame and runs perfectly stable at full speed. Shadows are somewhat glitchy, the only way to fix that is by playing on native resolution via OpenGL. Increasing the resolution or playing on D3D or any SW mode will make the shadows flicker and glitch. I have played the first hour of the game and didn't run into any other issues. See my video here. TomBoss


Trivia

  • Also known as Largo Winch: Empire Under Threat (EU)


Known Issues

Game is sensitive to VU0 sync

  • Type: Note (not an issue)
  • Description: If you Overclock the EE to +3 the game will hang at the start of a new game
  • Workaround: Return the clock to default

Shadows are incorrectly displayed

  • Status: Active
  • Type: Minor
  • Description: The shadows are incorrectly emulated by the gs
  • Workaround: Change the renderer to opengl


Public compatibility forum links