Ico
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NTSC-J cover
Game general and emulation properties:
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Region NTSC-U: |
Serial numbers: |
SCUS-97113 SCUS-97113GH (Greatest Hits) SCUS-97159 (Demo) |
Release date: |
September 24, 2001 2002 (Greatest Hits) |
CRCs: |
6F8545DB |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SCES-50760 SCED-50844 (Demo) |
Release date: |
March 22, 2002 February 17, 2006 (Reprint) 2002 (Australia; Limited Edition, Australia) |
CRCs: |
5C991F4E |
Windows Status: |
Playable |
Linux Status: |
Playable |
Mac Status: |
? |
Region NTSC-J/C/K: |
Serial numbers: |
SCPS-11003 SCPS-19103 (PlayStation 2 the Best) SCPS-19151 (PlayStation 2 the Best Reprint) SCKA-20028 (BigHit, Korea) SCAJ-20099 SCPS-55001 PCPX-96322 (Trial) SCCS-40005 SCPS-56001 |
Release date: |
December 6, 2001 October 17, 2002 (PlayStation 2 the Best) August 5, 2004 (PlayStation 2 the Best Reprint) June 17, 2004 (BigHit, Korea) |
CRCs: |
29C28734 B01A4C95 BF3A46DA (China) |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
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Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP), SCEE (EU), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.4/10, Metacritic: 90/100
Game description: Solve the puzzles or join the tormented souls forever. You are Ico, a boy ostracized and entombed for being born with horns, as he solves a variety of puzzles to escape from a dangerous castle. Ico can leap over precipices and battle shadow wraiths and ethereal creatures with a swing of his walking staff. With the help of his friend Yorda, Ico encounters many mysteries in his quest but one daunting question always remains: Is there ever a way out of this strange place?
Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way he discovers another captive, a beautiful princess named Yorda. The player controls Ico with the goal of escaping the castle with the princess safely in hand.
Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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PAL
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?
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- Intel Core2 Duo T8100 @ 2.1GHz
- NVIDIA GeForce 8400M GS
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0.9.8 (r4600)
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GSdx ?
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BIOS: USA 2.0, Ran the intro and the first level at +50FPS (Pal version tested) (Didn't test the rest of the game)
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190.92.6.151
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NTSC-U(?)
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?
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0.9.8
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GSdx r4600
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- SPU2-X r4600
- LilyPad r4510
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Has some known issues as described bellow but completely playable from start to finish.
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Machina
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NTSC-U
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Windows
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- Intel Core i7 @ 3.4GHz
- NVIDIA GeForce GTX 285 768MB
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1.1.0 r5452
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GSdx 5442 SSE41
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- SPU2-X 2.0.0
- LilyPad 0.11.0
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Runs at 200% speed.
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NTSC-J
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Windows
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- Intel Core2 Duo E8500 @ 3.16Ghz
- Nvidia GeForce GTS 250 512MB
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1.1.0 r5517
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GSdx 5464 SSE41
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- SPU2-X 2.0.0 5478
- LilyPad 0.11.0 5403
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EE/VU Clamp: Full/Full, Runs above full speed., Must be set to full-clamping mode to avoid freezing on the intro.
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PAL
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Windows 7 x64
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- AMD A6-3400M
- AMD Radeon HD 6520G
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1.2.1 r5875 [25.3.2015]
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GSdx SSE2 0.1.16
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- SPU2-X 2.0.0
- LilyPad r4510
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Runs 45-50 FPS all the time.
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Tyranusxxx
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PAL
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Windows 8.1 x64
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- Intel Core i5-3230M @ 2.66 GHz
- NVIDIA GeForce GT 740M
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1.3.0-0 [July 3, 2014]
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GSdx SSE4.1 0.1.16
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- SPU2-X 2.0.0
- Pokopom XInput Pad Plugin 2.0.0
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BIOS: Europe 1.60. Plays at full speed (50 FPS) with default internal resolution (512x256). Currently at the Main Gate.
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williamjcm
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NTSC-U
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Windows 8.1 x64
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- AMD Ryzen 5 1600 @ 3,8 GHz
- Gigabyte (Nvidia) GeForce GTX 1060 6 GB Windforce OC
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v1.5.0-dev-2136-gbab9826 [July 11, 2017]
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GSdx 20170703192203 AVX2
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- Spu2 20170703192203
- LilyPad 20170703192203
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Stable 60 FPS. 130 FPS in benchmark mode in a large scale room with the characters in focus.
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IgelRM
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NTSC-U
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Windows 10 x64
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- Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
- NVIDIA GeForce GTX 670 (*2)
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v1.6.0
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GSdx 1.2.0
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- SPU2-X 2.0.0
- LilyPad 0.12.1
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Lighting is misaligned when upscaling if you don't set half pixel offset to normal (vertex), but this causes glitchy bars to appear in the top and right edges of the screen. Increasing the zoom to 102.60% hides the bars. Some lag in cutscenes that show Yorda in a cage (only happened three times, twice towards the beginning of the game and once at the ending), otherwise full speed. Intro FMV has a glitchy border in hardware mode, but not in software mode. Fully playable.
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PandoraGTX
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Test configurations on Linux:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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PAL
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Ubuntu 17.04
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- Intel Core2 Quad CPU Q6600
- Radeon HD 7470
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1.5.0~git201707031722
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GSdx (GCC 6.3.0, SSE2) 1.0.0
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SPU2-X 2.0.0
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Very good, speed : ~95-100%.
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Marc
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PAL
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Debian 10
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- Intel Core i5-4570 CPU @ 3.20 GHz
- NVIDIA GeForce GTX 760 2 GB
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1.6.0
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GSdx 1.2.0 AVX2
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- SPU2-X 2.0.0
- OnePAD 0 2.0.0
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Runs with only minor slowdowns.
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Ratchet66
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PAL
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Arch Linux
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- Intel Core i3-7100
- Intel HD 630
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1.7.3519
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Vulkan
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Default
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Full 100% speed with 3x 1080 resolution. On waterfall room it slows down to 90%.
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Quellen
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Test configurations on macOS:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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?
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?
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?
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?
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?
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There are no test results for this game on macOS. You can help by playing and submitting your test results here.
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?
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Trivia
- Original names: イコ (SCPS-11003) & (SCPS-19103) & (SCPS-19151), ICO 古堡迷踪 (SCCS-40005), 이코 (SCPS-56001)
Known Issues
Laggy cutscenes
- Status: Active
- Type: Minor
- Description: Lag in cutscenes showing Yorda in a cage (only happens three times in the game, twice towards the beginning and once at the ending)
- Workaround: No known workaround. Check the PCSX2 Discord for more information.
Glitchy border around intro FMV
- Status: Active
- Type: Minor
- Description: In hardware mode, there is a border around the intro FMV showing glitched graphics.
- Workaround: Enable "Switch to GSdx software rendering when an FMV plays" under Manual Gamefixes, or switch to software renderer with F9.
Fixed Issues
Elongated Shadows
- Status: Fixed
- Type: Minor
- Description: Shadows extend from the character itself.
- Workaround: Update to the latest nightly version of PCSX2.
Mipmapping issues in Hardware Mode
- Status: Fixed
- Type: Minor
- Description: In Hardware mode, the lack of mipmapping means some lighting effects, mostly the god rays near windows, are missing.
- Workaround: Update to the latest nightly version of PCSX2.
Game hangs.
- Status: Fixed
- Type: Major
- Description: It hangs on the first cutscene and later on too.
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Misaligned Lighting Effects When Upscaling
- Type: Not an issue
- Description: Lighting effects misaligned in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery