God of War II
Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO), SCE Korea (KO), Capcom (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 9.7/10, Metacritic: 93/100, GameSpot: 9.2/10, Eurogamer: 9/10
Game description: God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War - far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars. In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players are aided by new breath-taking magic and new brutal combat moves. The journey takes them through vividly striking environments where they are faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story. The violent world of Greek mythology comes to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest.
God of War II is a third person action-adventure video game. Sequel to God of War, God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.8 (r4976) | GSdx SSE4 (r4976) |
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BIOS: USA(v2.0), FPS: 60 | Alok |
NTSC-U | ? |
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1.0.0 (r5350)
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GSdx SSE4 (r5350)
|
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Average FPS:60, Max FPS:60, Min FPS:19. Average frames are at rate of 50 throughout the game but some regions do have spikes and drops. | The Requiem |
NTSC-U | Windows |
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1.1.0 (r5480) | GSdx SSE41 (r5442) |
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Runs near full speed. | |
NTSC-U | Windows 7 64-bit |
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1.2.1 (r5875) | GSdx 0.1.16 (r5875) |
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GSdx Renderer: Direct3D10 (Hardware). Game still has the ghosting affects but can be fixed using the aforementioned fixes. Game runs extremely well once the ghosting is fixed. BIOS v2.0 was used. | Zrooney |
NTSC-U | Windows 8.1 |
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1.3.1 (git 58) | GSdx 0.1.16 (2015-03-03) |
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GSdx Renderer: Direct3D11 (Hardware). Locked 60 FPS with 8192x4608 internal resolution, with Skipdraw hardware hack set to "2". | QxiR |
NTSC-U | Windows |
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1.3 (git 20??-06-18) | GSdx |
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USA v02.20(10/02/2006), No Bugs. | |
PAL-M6 | Windows 8.1, x64 |
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v1.7.0-dev-2002
|
GSdx
|
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Europe v02.00(14/06/2004), Perfect, This game is quite demanding on my computer and I use the minimum quality. The game runs at 720p and 1080p (HD) 50 FPS, no bugs, brakes or freezes. The game ran on an ISO file and via a DVD. | Chern40+7 |
NTSC-U | Windows 10 x64 |
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1.6.0 | GSdx 1.2.0
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Faint green and purple outlines on certain objects/textures (most noticeable with white textures). Some lag when destroying walls and killing miniboss minotaurs, otherwise full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs (as with the first GoW). Fully playable. | PandoraGTX |
Trivia
- Original names: ゴッド・オブ・ウォー II 終焉への序曲 (SLPM-67013) & (SLPM-67017), 갓 오브 워 II (SCKA-30006)
Fixed Issues
Shifted, ghost-like image
- Status: Fixed
- Type: Minor
- Description: Kratos and other objects and characters have a shifted, ghost like effect around them.
- Workaround: Go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and
enable the Align Sprite hack. Alternativelyset Half Pixel Offset to "Special (Texture)" (for additional fine-tuning also set "Texture Offsets" X and Y to 20); or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".
Vertical lines in underwater and hell levels
- Status: Fixed
- Type: Minor
- Description: There are vertical lines on the screen in underwater and hell levels.
- Workaround: Go to Config > Graphic Settings and set the CRC Hack Level to "Aggressive". Or go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and enable the Align Sprite hack: this reduces the number of the horizontal lines underwater; or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".
Screenshots
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