God of War II

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God of War II

NTSC-U (Greatest Hits) Cover
Game general and emulation properties:
CERO rating: D (Crime, Violence)
ESRB rating: M (Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong violence, Sexual references)
GRB rating: 18
Widescreen supported natively
Widescreen patch available
CPU intensive game
Languages supported:
English: SCAJ-30011 & SCUS-97481 & SCED-54680 & SCES-54206 & SCUS-97482
Japanese: SLPM-67013 & SLPM-67017 & SLPM-61161
German: SCED-54680 & SCES-54206
French: SCED-54680 & SCES-54206
Spanish: SCED-54680 & SCES-54206
Italian: SCED-54680 & SCES-54206
Korean: SCKA-30006
Russian: SCED-54680 & SCES-54206
Region NTSC-U:
Serial numbers: SCUS-97481
SCUS-97482 (Demo, God of War II: The Colossus Battle)
Release date: March 13, 2007
April 6, 2008 (Greatest Hits)
CRCs: 2F123FD8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-54206
SCES-54206/P (Platinum)
SCED-54680 (Demo)
Release date: April 27, 2007
May 3, 2007 (Australia; Special Edition, Australia)
January 11, 2008 (Platinum)
2008 (Platinum, Australia)
CRCs: 44A8A22A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-67013
SCAJ-20190
SCAJ-30011
SCKA-30006
SCKA-30007 (Korea, BigHit Series)
SLPM-67017 (Best Price)
SLPM-61161 (Demo, God of War II: The End Begins)
Release date: June 29, 2007 (Korea)
July 3, 2007 (Korea, BigHit Series)
October 25, 2007
August 7, 2008 (Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (KO), SCE Korea (KO), Capcom (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.7/10, Metacritic93/100, GameSpot9.2/10, Eurogamer9/10
Game description: God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War - far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars. In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players are aided by new breath-taking magic and new brutal combat moves. The journey takes them through vividly striking environments where they are faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story. The violent world of Greek mythology comes to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest.
God of War II is a third person action-adventure video game. Sequel to God of War, God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
0.9.8 (r4976) GSdx SSE4 (r4976)
  • SPU2-X 2.0 (r4976)
  • ?
BIOS: USA(v2.0), FPS: 60 Alok
NTSC-U ?
  • Intel Core i7-2600 @ 3.20 GHz
  • AMD Radeon HD 7770 @ 1 GB
1.0.0 (r5350)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • EmotionEngine & IOP: Recompiler
    • Round Mode: Chop / Zero
    • Clamping Mode: None
  • VUs:
    • VU0 & VU1: MicroVU Recompiler
    • Round Mode: Chop / Zero
    • Clamping Mode: None
  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓
    • EE Cyclerate: 3
    • VU Cycle Stealing: 3

</spoiler>

GSdx SSE4 (r5350)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Texture Filtering: Bilinear (PS2)
  • Edge anti-aliasing: ✓
  • Hacks:
    • Half-Pixel Offset: ✓
  • Shader Configuration:
    • Shadeboost: ✓

</spoiler>

  • SPU2-X 2.0 (r5350)
  • ?
Average FPS:60, Max FPS:60, Min FPS:19. Average frames are at rate of 50 throughout the game but some regions do have spikes and drops. The Requiem
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-U Windows 7 64-bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5875) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
GSdx Renderer: Direct3D10 (Hardware). Game still has the ghosting affects but can be fixed using the aforementioned fixes. Game runs extremely well once the ghosting is fixed. BIOS v2.0 was used. Zrooney
NTSC-U Windows 8.1
  • Intel Core i5-4690K @ 4.60 GHz
  • eVGA GeForce GTX 970 SLI
1.3.1 (git 58) GSdx 0.1.16 (2015-03-03)
  • SPU2-X 2.0.0
  • ?
GSdx Renderer: Direct3D11 (Hardware). Locked 60 FPS with 8192x4608 internal resolution, with Skipdraw hardware hack set to "2". QxiR
NTSC-U Windows
  • Intel Core i5-3330
  • XFX Radeon HD 7970
1.3 (git 20??-06-18) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
PAL-M6 Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-2002

<spoiler show="Settings Emulator" hide="Hide">

  • Settings EE/IOP:
    • Clamping Mode: None
  • Settings VU:
    • Clamping Mode: None
  • Speedhacks:
    • EEC: -3 & VUCS: 2,
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Native Resolution: 1280x720 and 1920x1080
  • Texture Filtering: Bilinear (Forced and PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Aggressive
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • Enable HW Hacks:
    • Align Sprite
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, This game is quite demanding on my computer and I use the minimum quality. The game runs at 720p and 1080p (HD) 50 FPS, no bugs, brakes or freezes. The game ran on an ISO file and via a DVD. Chern40+7
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0 GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3*Native
  • CRC Hack Level: Partial
  • Round Sprite: Full
  • Trilinear Filtering: Trilinear
  • Half Pixel Offest: Special (Texture)
  • MTVU: On

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Faint green and purple outlines on certain objects/textures (most noticeable with white textures). Some lag when destroying walls and killing miniboss minotaurs, otherwise full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs (as with the first GoW). Fully playable. PandoraGTX
NTSC-U Windows 11 x64
  • Intel Core i7-13700F
  • NVIDIA GeForce RTX 4070 Ti
1.7.0 GSdx AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Automatic
  • Internal Resolution: 4x Native
  • Mipmapping: Full
  • Trilinear Filtering: Automatic
  • Anisotropic Filtering: 16x
  • Blending Accuracy: Basic

</spoiler>

  • DualSense Controller
Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. Horizontal line appears randomly on lower half of the screen. Tomle1202



Trivia

  • Original names: ゴッド・オブ・ウォー II 終焉への序曲 (SLPM-67013) & (SLPM-67017), 갓 오브 워 II (SCKA-30006)


Fixed Issues

Shifted, ghost-like image

  • Status: Fixed
  • Type: Minor
  • Description: Kratos and other objects and characters have a shifted, ghost like effect around them.
  • Workaround: Go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and enable the Align Sprite hack. Alternatively set Half Pixel Offset to "Special (Texture)" (for additional fine-tuning also set "Texture Offsets" X and Y to 20); or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".

Vertical lines in underwater and hell levels

  • Status: Fixed
  • Type: Minor
  • Description: There are vertical lines on the screen in underwater and hell levels.
  • Workaround: Go to Config > Graphic Settings and set the CRC Hack Level to "Aggressive". Or go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and enable the Align Sprite hack: this reduces the number of the horizontal lines underwater; or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".

Screenshots


Public compatibility forum links