Disney/Pixar Finding Nemo
Developer(s): Traveller's Tales
Publisher(s): THQ (US, EU, JP), Yuke's (JP)
Genre: Action, Adventure
Game review links: : 63/100
Game description: Dive into a thrilling underwater adventure. Based on the movie from Disney and Pixar, Finding Nemo challenges you to reunite the young clownfish Nemo with his father Marlin. You have the option to play as Marlin, Dory, or Nemo and, as you live the action of the film's storyline, you'll meet all the other memorable characters. Also, remember hilarious moments from the film through clips included in the game. The search for Nemo is on, and it's up to you to find him.
The game is based on the Finding Nemo film by Disney and Pixar. The goal is to complete different levels under the roles of film protagonists Nemo, Marlin or Dory. It includes cutscenes from the movie, and each clip is based on a level.
||08-01-2016 1.4.0||GSdx 20160105132032 (MSVC 19.00, AVX) 1.0.0 [gsdx32-avx]||
||Runs almost 100% speed, and 60 FPS.
But has a on-screen graphic glitch, but does not interfere too much.
||1.5.0 2269||GSdx||OpenGL Hardware, 3x Native, full Blending Accuracy, Bilinear (PS2Texture Filtering). Needed GSdx HW Hacks: Align Sprite (fix vertical lines in some levels). Completely broken in DX9/11 render due to the lack of depth shader.|
|NTSC-U/J||Windows 8.1, x64||
||Europe v02.00(14/06/2004), Perfect, The game runs at 1080p (HD) and 1440p (2K) 60 FPS, without freezes, brakes and bugs.||Chern40+7|
- Original names: ファインディング・ニモ (SLPS-25310) & (SLPM-65655), 니모를 찾아서 (SLKA-25056), Disney/Pixar À Procura de Nemo (SLES-51960), Disney/Pixar Alla Ricerca di Nemo (SLES-51907)
- Status: Active
- Type: Serious
- Affected Game Versions: NTSC-J and PAL
- Description: Blue bars/blue wall cover part of the screen in the hardware modes.
- Workaround: Go to Config - Video (GS) - Plugin Settings menu, set Renderer to "OpenGL (Hardware)", and turn on Hardware Depth. Alternatively(for Direct 3D hardware modes), set skipdraw to 2 to make the blue wall transparent and keep the blue water effect. Or set skipdraw to 13 to completely remove the effect and thus issue or use NTSC-U version which does not have this problem.