Everblue 2

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Everblue 2
Cover Everblue 2.jpg
Game general and emulation properties:
ESRB rating: E (Animated Blood, Mild Violence)
Languages supported:
English: SLES-51381 & SLUS-20598
Japanese: SLPM-62214
Region NTSC-U:
Serial numbers: SLUS-20598
Release date: February 24, 2003
CRCs: BCE9B7BB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51381
Release date: March 7, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-62214
Release date: August 8, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Arika
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic59/100
Game description: Everblue 2 takes you on a deep-sea diving adventure with hidden treasure and marine life. You'll join divers Leo and Zucco in their search for the truth behind the Caribbean's Bermuda Triangle and Coral Reef. The mysteries unfold as you freely explore sunken treasure ships, play with dolphins and underwater sea life, wander the great Coral Sea, and avoid shark attacks. This role-playing game provides not only an exciting adventure, but also valuable lessons in deep-sea diving.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
24 02 2013 1.1.0 r5576 GSdx 5570 SSE41 [23 02 2013]
  • SPU2-X 2.0.0 [24 02 2013]
  • LilyPad 0.11.0 [13 01 2013]
Runs at 300% speed.
NTSC-U Windows 7 Ultimate 64-bit
  • Intel Core i5-3570 @ 3.40~3.80GHz
  • NVIDIA GeForce GTX 1060 6GB
1.5.0 GSdx 1.1.0

Settings

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.00, game runs perfectly fine even without speedhacks, it just seems to stop rendering pieces of the level before they are out of camera view (using PS2 native resolution). TommyGun


Trivia

  • Original names: エバーブルー2 (SLPM-62214)


Known Issues

Draw distance too close

  • Status: Active
  • Type: Minor
  • Description: Stops rendering pieces of the level before they are out of view.
Public compatibility forum links