Xenosaga Episode III: Also Sprach Zarathustra: Difference between revisions
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|Comments=EE Cycle 2, VU Stealing 2. May run without speedhacks but there were no issues either way. "Allow 8-bit textures" has to be enabled in GSdx or some parts will have a severe drop in fps. Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio. Software rendering may fix this and all scenes are available on youtube but as said, it's hardly necessary. | |||
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|Comments= | |Comments=In dx11 hardware mode, screen often gets darker than it sould be. dx9 mode would fix this, but fps is severely reduced.(30~50%). There's some minor glitches in Zarathustra dungeon, etc. FPS: 40~60(dx11), 20~45(dx9) | ||
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, 40~60(dx11), 20~45(dx9) | |||
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Revision as of 17:17, 19 September 2014
Developer(s): Monolith Soft
Genre: RPG
Wikipedia: http://en.wikipedia.org/wiki/Xenosaga_Episode_III:_Also_sprach_Zarathustra
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 | GSdx 3693 0.1.16 |
|
EE Cycle 2, VU Stealing 2. May run without speedhacks but there were no issues either way. "Allow 8-bit textures" has to be enabled in GSdx or some parts will have a severe drop in fps. Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio. Software rendering may fix this and all scenes are available on youtube but as said, it's hardly necessary. | 84.58.40.232 |
NTSC-U(?) | ? |
|
0.9.9 | GSdx 5315 0.1.16 |
|
In dx11 hardware mode, screen often gets darker than it sould be. dx9 mode would fix this, but fps is severely reduced.(30~50%). There's some minor glitches in Zarathustra dungeon, etc. FPS: 40~60(dx11), 20~45(dx9) | Subsystem |
Known Issues
Scenes are distorted and unwatchable
- Status: Fixed
- Type: Serious
- Description: Some cut scenes are distorted and unwatchable using a hardware renderer but they are far and few between (maybe half a dozen in the whole game), the context is still clear from audio.
- Workaround: Software rendering may fix this.
(fixed since r5229)
Darker screen
- Status: Active
- Type: Minor
- Description: In dx11 hardware mode, screen often gets darker than it should be.
- Workaround: Dx9 mode would fix this, but fps is severely reduced.(30~50%)
Alternatively: Enabling Alpha and Half-pixel Offset along with a TC Offset Y of 1000 (in the configuration menu of HW hack) fix the shadows and the screen being too dark problems.
Minor glitches in Zarathustra dungeon
- Status: Active
- Type: Minor
- Description: There are some minor glitches in Zarathustra dungeon.
- Workaround: No known solution