Warship Gunner 2: Difference between revisions

Combining two known issues entries into one as they are mutually inclusive.
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(Combining two known issues entries into one as they are mutually inclusive.)
 
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|publisher        = [[Koei]] (JP, US), [[Sony|SCEA]] (US)
|publisher        = [[Koei]] (JP, US), [[Sony|SCEA]] (US)
|genre            = Simulation
|genre            = Simulation
|wikipedia        = [http://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Link]
|gameinfo          = In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.<br />
|gameinfo          = In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.<br />
The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending.
The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927547-warship-gunner-2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927547-warship-gunner-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/warship-gunner-2 Metacritic]|62/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/warship-gunner-2 Metacritic]|62/100}}
|english          = SLUS-21387 & NPUD-21387
|english          = SLUS-21387 & NPUD-21387
|japanese          = SLPM-66321 & SLPM-66656 & SLPM-55250
|japanese          = SLPM-66321 & SLPM-66656 & SLPM-55250
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|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Sound=SPU2-X 20170503120338 2.0.0
|Sound=SPU2-X 20170503120338 2.0.0
|Comments=Runs full speed on HW mode, but with some graphical bugs (see [[Warship Gunner 2#Known Issues|Known Issues]]). SW mode runs at 50-75% speed.
|Comments=Runs full speed on HW mode, but with some graphical bugs (see [[Warship Gunner 2#Known Issues|Known Issues]]). SW mode runs at 50-75% speed.
|Tester=?
|Tester=Asdfzxc920
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 21H2
|CPU=AMD Ryzen 5 1500X @ 4.1 GHz
|GPU=AMD Radeon RX 5700
|Revision=1.6.0
|Graphics=GSdx [20200506140834] 1.2.0 AVX2 Direct3D11 Hardware
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset
|Tester=McCalester
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 21H2
|CPU=AMD Ryzen 5 5600 @ 4.6 GHz
|GPU=AMD Radeon RX 5700
|Revision=1.7.3653 nightly (stable branch)
|Graphics=GSdx Direct3D12 Hardware
|Sound=
 
|Comments=Runs 60fps now with CPU upgrade and EE +3 / 300% overclock. Graphical regressions from 1.6.0 with shadows and effects as well as background objects being rendered over foreground objects. HW Fixes = Disable Depth Emulation, Blending Minimum.
|Tester=McCalester
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{Issue
{{Issue
|IssueName=Effects visible through terrain
|IssueName= Blurry 3D Objects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using hardware mode, various effects are visible through terrain, ships and other obstructions. These include:
|Description=Occasionally during gameplay 3D objects will appear to double causing the objects to become very fuzzy and blurry. This will happen randomly off and on.
:*Distance fog (appears as a purple band along the horizon)
|Workaround=Use Hardware Hacks/Fixes and set Skip Draw to 1,1
:*Bullet tracers, rocket/missile smoke and most energy weapon trails
*'''Comments:''' This seems to occur regardless of being rendered via software or hardware methods.
:*Explosions and fires
}}
:*Flares
 
:Some animated models such as lighthouses and various shipyard props are also affected.
==Fixed Issues==
|Workaround=Use software mode.
 
{{Issue
|IssueName=Effects visible through objects
|IsFixed=1
|IssueLevel=0
|Description=When using hardware mode, various effects are visible through objects such as terrain, ships and buildings.  
:These include:
::*Distance fog (appears as a purple band along the horizon)
::*Bullet tracers, rocket/missile smoke and most energy weapon trails
::*Explosions and fires
::*Flares
::*Some animated models (e.g. lighthouses and the Floating Dock cranes)
|Workaround=Use Disable Depth Emulation or Use Software Mode.
*'''Comments:''' Fixed in 1.6.0.
}}
}}


{{Issue
{{Issue
|IssueName=No shadows
|IssueName=Shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using hardware mode, shadows are not rendered.
|Description=When using hardware mode, shadows do not align correctly to their respective objects casting black but partially transparent shapes.
|Workaround=Use software mode.
|Workaround=Set Blending Accuracy to none/minimum (removes shadows entirely).
*'''Comments:''' Fixed in 1.6.0.
}}
}}


==Gallery==
==Gallery==
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