Warship Gunner 2: Difference between revisions

Combining two known issues entries into one as they are mutually inclusive.
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{{info-stub}}


{{infobox game
 
|image            =
{{infobox
|image            = Warship_Gunner_2.jpg
|caption          =
|caption          =
|developer        =
|developer        = Micro Cabin
|genre            =
|publisher        = [[Koei]] (JP, US), [[Sony|SCEA]] (US)
|gameinfo          =
|genre            = Simulation
|wikipedia        =
|wikipedia        = [https://en.wikipedia.org/wiki/Naval_Ops:_Warship_Gunner_2 Link]
|reviewlinks      =
|gameinfo          = In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.<br />
|reviewscore      =
The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/927547-warship-gunner-2 Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/warship-gunner-2 Metacritic]|62/100}}
|english          = SLUS-21387 & NPUD-21387
|japanese          = SLPM-66321 & SLPM-66656 & SLPM-55250
|widescreenpatch  = 1
|na_rating_text    = Mild Language, Violence
|na_rating        = T
|japan_rating      = A
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21387<br />NPUD-21387 <small>(PS2 Classics)</small>
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = March 21, 2006<br />June 25, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 0
|serialsPAL        =
|serialsPAL        =
|CRCsPAL          =
|CRCsPAL          =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-66321<br />SLPM-66656 <small>(Koei the Best)</small><br />SLPM-55250 <small>(Koei Teiban Series)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = February 23, 2006<br />January 11, 2007 <small>(Koei the Best)</small><br />February 25, 2010 <small>(Koei Teiban Series)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=28 02 2014 1.2.0 r5919
|Graphics=GSdx 5912 SSE41 [28 02 2014]
|Sound=
*SPU2-X 5893 2.0.0 [28 02 2014]
*LilyPad 5822 0.11.0 [28 02 2014]
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 SP1
|CPU=AMD FX 6350 @ 3.9Ghz
|GPU=AMD Radeon R9 290X
|Revision=1.5.0-20170503120338
|Graphics=GSdx 20170503120338 (MSVC 19.00 SSE4.1/AVX) 1.1.0
|Sound=SPU2-X 20170503120338 2.0.0
|Comments=Runs full speed on HW mode, but with some graphical bugs (see [[Warship Gunner 2#Known Issues|Known Issues]]). SW mode runs at 50-75% speed.
|Tester=Asdfzxc920
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 21H2
|CPU=AMD Ryzen 5 1500X @ 4.1 GHz
|GPU=AMD Radeon RX 5700
|Revision=1.6.0
|Graphics=GSdx [20200506140834] 1.2.0 AVX2 Direct3D11 Hardware
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset
|Tester=McCalester
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 21H2
|CPU=AMD Ryzen 5 5600 @ 4.6 GHz
|GPU=AMD Radeon RX 5700
|Revision=1.7.3653 nightly (stable branch)
|Graphics=GSdx Direct3D12 Hardware
|Sound=
|Comments=Runs 60fps now with CPU upgrade and EE +3 / 300% overclock. Graphical regressions from 1.6.0 with shadows and effects as well as background objects being rendered over foreground objects. HW Fixes = Disable Depth Emulation, Blending Minimum.
|Tester=McCalester
}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''ウォーシップガンナー2 〜鋼鉄の咆哮〜''' (SLPM-66321) & (SLPM-66656) & (SLPM-55250)
* Also known as '''Warship Gunner 2: Koutetsu no Houkou''' (JP)
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName= Blurry 3D Objects
|IsFixed=0
|IssueLevel=0
|Description=Occasionally during gameplay 3D objects will appear to double causing the objects to become very fuzzy and blurry. This will happen randomly off and on.
|Workaround=Use Hardware Hacks/Fixes and set Skip Draw to 1,1
*'''Comments:''' This seems to occur regardless of being rendered via software or hardware methods.
}}
==Fixed Issues==
{{Issue
|IssueName=Effects visible through objects
|IsFixed=1
|IssueLevel=0
|Description=When using hardware mode, various effects are visible through objects such as terrain, ships and buildings.
:These include:
::*Distance fog (appears as a purple band along the horizon)
::*Bullet tracers, rocket/missile smoke and most energy weapon trails
::*Explosions and fires
::*Flares
::*Some animated models (e.g. lighthouses and the Floating Dock cranes)
|Workaround=Use Disable Depth Emulation or Use Software Mode.
*'''Comments:''' Fixed in 1.6.0.
}}
{{Issue
|IssueName=Shadows
|IsFixed=1
|IssueLevel=0
|Description=When using hardware mode, shadows do not align correctly to their respective objects casting black but partially transparent shapes.
|Workaround=Set Blending Accuracy to none/minimum (removes shadows entirely).
*'''Comments:''' Fixed in 1.6.0.
}}
==Gallery==
<gallery>
File:Warship_Gunner_2_Forum_1.jpg|Warship Gunner 2 (SLUS 21387)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Warship-Gunner-2-SLUS-21387-U--29708 Warship Gunner 2 (SLUS 21387) (U)]}}
ninja
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