Warship Gunner 2: Difference between revisions

Combining two known issues entries into one as they are mutually inclusive.
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(Combining two known issues entries into one as they are mutually inclusive.)
 
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*LilyPad 0.12.1
*LilyPad 0.12.1
|Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset
|Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset
|Tester=McCalester
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 21H2
|CPU=AMD Ryzen 5 5600 @ 4.6 GHz
|GPU=AMD Radeon RX 5700
|Revision=1.7.3653 nightly (stable branch)
|Graphics=GSdx Direct3D12 Hardware
|Sound=
|Comments=Runs 60fps now with CPU upgrade and EE +3 / 300% overclock. Graphical regressions from 1.6.0 with shadows and effects as well as background objects being rendered over foreground objects. HW Fixes = Disable Depth Emulation, Blending Minimum.
|Tester=McCalester
|Tester=McCalester
}}
}}
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{{Issue
{{Issue
|IssueName=Effects visible through terrain
|IssueName= Blurry 3D Objects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using hardware mode, various effects are visible through terrain, ships and other obstructions. These include:
|Description=Occasionally during gameplay 3D objects will appear to double causing the objects to become very fuzzy and blurry. This will happen randomly off and on.
:*Distance fog (appears as a purple band along the horizon)
|Workaround=Use Hardware Hacks/Fixes and set Skip Draw to 1,1
:*Bullet tracers, rocket/missile smoke and most energy weapon trails
*'''Comments:''' This seems to occur regardless of being rendered via software or hardware methods.
:*Explosions and fires
:*Flares
:Some animated models such as lighthouses and various shipyard props are also affected.
|Workaround=Use software mode.
}}
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=No shadows
|IssueName=Effects visible through objects
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using hardware mode, shadows are not rendered.
|Description=When using hardware mode, various effects are visible through objects such as terrain, ships and buildings.  
|Workaround=Use software mode.
:These include:
::*Distance fog (appears as a purple band along the horizon)
::*Bullet tracers, rocket/missile smoke and most energy weapon trails
::*Explosions and fires
::*Flares
::*Some animated models (e.g. lighthouses and the Floating Dock cranes)
|Workaround=Use Disable Depth Emulation or Use Software Mode.
*'''Comments:''' Fixed in 1.6.0.
}}
}}


{{Issue
{{Issue
|IssueName=Dark Shapes on Ship
|IssueName=Shadows
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using hardware mode, black but partially transparent shapes appear on the ship.
|Description=When using hardware mode, shadows do not align correctly to their respective objects casting black but partially transparent shapes.
|Workaround=Set Blending Accuracy to none (removes the shapes entirely).
|Workaround=Set Blending Accuracy to none/minimum (removes shadows entirely).
*'''Comments:''' Fixed in 1.6.0.
}}
}}


==Gallery==
==Gallery==
ninja
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edits