Warship Gunner 2: Difference between revisions
Combining two known issues entries into one as they are mutually inclusive.
m (→top: Upgrading links to HTTPS with AutoWikiBrowser in Bot mode) |
McCalester (talk | contribs) (Combining two known issues entries into one as they are mutually inclusive.) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 84: | Line 84: | ||
*LilyPad 0.12.1 | *LilyPad 0.12.1 | ||
|Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset | |Comments=Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset | ||
|Tester=McCalester | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 21H2 | |||
|CPU=AMD Ryzen 5 5600 @ 4.6 GHz | |||
|GPU=AMD Radeon RX 5700 | |||
|Revision=1.7.3653 nightly (stable branch) | |||
|Graphics=GSdx Direct3D12 Hardware | |||
|Sound= | |||
|Comments=Runs 60fps now with CPU upgrade and EE +3 / 300% overclock. Graphical regressions from 1.6.0 with shadows and effects as well as background objects being rendered over foreground objects. HW Fixes = Disable Depth Emulation, Blending Minimum. | |||
|Tester=McCalester | |Tester=McCalester | ||
}} | }} | ||
Line 117: | Line 130: | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName= Blurry 3D Objects | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Occasionally during gameplay 3D objects will appear to double causing the objects to become very fuzzy and blurry. This will happen randomly off and on. | ||
|Workaround=Use Hardware Hacks/Fixes and set Skip Draw to 1,1 | |||
*'''Comments:''' This seems to occur regardless of being rendered via software or hardware methods. | |||
|Workaround=Use software | |||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Effects visible through objects | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When using hardware mode, | |Description=When using hardware mode, various effects are visible through objects such as terrain, ships and buildings. | ||
|Workaround=Use | :These include: | ||
::*Distance fog (appears as a purple band along the horizon) | |||
::*Bullet tracers, rocket/missile smoke and most energy weapon trails | |||
::*Explosions and fires | |||
::*Flares | |||
::*Some animated models (e.g. lighthouses and the Floating Dock cranes) | |||
|Workaround=Use Disable Depth Emulation or Use Software Mode. | |||
*'''Comments:''' Fixed in 1.6.0. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Shadows | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When using hardware mode, black but partially transparent shapes | |Description=When using hardware mode, shadows do not align correctly to their respective objects casting black but partially transparent shapes. | ||
|Workaround=Set Blending Accuracy to none (removes | |Workaround=Set Blending Accuracy to none/minimum (removes shadows entirely). | ||
*'''Comments:''' Fixed in 1.6.0. | |||
}} | }} | ||
==Gallery== | ==Gallery== |