Warship Gunner 2

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Warship Gunner 2

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Language, Violence)
Widescreen patch available
Languages supported:
English: SLUS-21387 & NPUD-21387
Japanese: SLPM-66321 & SLPM-66656 & SLPM-55250
Region NTSC-U:
Serial numbers: SLUS-21387
NPUD-21387 (PS2 Classics)
Release date: March 21, 2006
June 25, 2013 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66321
SLPM-66656 (Koei the Best)
SLPM-55250 (Koei Teiban Series)
Release date: February 23, 2006
January 11, 2007 (Koei the Best)
February 25, 2010 (Koei Teiban Series)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Micro Cabin
Publisher(s): Koei (JP, US), SCEA (US)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic62/100
Game description: In the sequel to the naval action sim "Naval Ops:Warship Gunner", video gamers engage in deadly sub-to-sub stealth warfare, pilot classic warships and design their own fleet of destroyers, submarines, and battlecruisers. With KOEI's strategic twist on naval action, Warship Gunner 2 lets players invest in new technologies to develop a full spectrum of artillery systems, aircraft, ship hulls, propulsion and electronics. Over 1000 vital components in all. Combat in Warship Gunner 2 takes place across 100 missions and 60 stages teeming with lethal seafighters, swarms of enemy aircraft, and unworldly super-weapons. Using the game's control panel and advanced heads-up display, players must track their targets through darkness, varying sea states and the most adverse weather conditions known to man.
The game is set in 1939 of an alternate universe, and thus combines technology of this period in the real world with a variety of futuristic lasers and weapons, without the "World War II-only" mode of the first game. However, the first playthrough is generally consistent with the historical World War II, while subsequent playthroughs feature more lasers and high-tech weapons, as well as a slightly extended ending.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
28 02 2014 1.2.0 r5919 GSdx 5912 SSE41 [28 02 2014]
  • SPU2-X 5893 2.0.0 [28 02 2014]
  • LilyPad 5822 0.11.0 [28 02 2014]
Runs near full speed.
NTSC-U Windows 7 SP1
  • AMD FX 6350 @ 3.9Ghz
  • AMD Radeon R9 290X
1.5.0-20170503120338 GSdx 20170503120338 (MSVC 19.00 SSE4.1/AVX) 1.1.0 SPU2-X 20170503120338 2.0.0 Runs full speed on HW mode, but with some graphical bugs (see Known Issues). SW mode runs at 50-75% speed. Asdfzxc920
NTSC-U Windows 10 21H2
  • AMD Ryzen 5 1500X @ 4.1 GHz
  • AMD Radeon RX 5700
1.6.0 GSdx [20200506140834] 1.2.0 AVX2 Direct3D11 Hardware
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Runs at full speed 90% of the time. 1.6.0 has resolved most of the known issues but a couple minor graphical bugs remain eg. some effects visible through terrain. Texture Filtering: Bilinear, 8-Bit textures, Resolution 6x, Skipdraw 1,1, Wild Arms Offset McCalester
NTSC-U Windows 10 21H2
  • AMD Ryzen 5 5600 @ 4.6 GHz
  • AMD Radeon RX 5700
1.7.3653 nightly (stable branch) GSdx Direct3D12 Hardware Runs 60fps now with CPU upgrade and EE +3 / 300% overclock. Graphical regressions from 1.6.0 with shadows and effects as well as background objects being rendered over foreground objects. HW Fixes = Disable Depth Emulation, Blending Minimum. McCalester


Trivia

  • Original names: ウォーシップガンナー2 〜鋼鉄の咆哮〜 (SLPM-66321) & (SLPM-66656) & (SLPM-55250)
  • Also known as Warship Gunner 2: Koutetsu no Houkou (JP)


Known Issues

Blurry 3D Objects

  • Status: Active
  • Type: Minor
  • Description: Occasionally during gameplay 3D objects will appear to double causing the objects to become very fuzzy and blurry. This will happen randomly off and on.
  • Workaround: Use Hardware Hacks/Fixes and set Skip Draw to 1,1
  • Comments: This seems to occur regardless of being rendered via software or hardware methods.

Fixed Issues

Effects visible through objects

  • Status: Fixed
  • Type: Minor
  • Description: When using hardware mode, various effects are visible through objects such as terrain, ships and buildings.
These include:
  • Distance fog (appears as a purple band along the horizon)
  • Bullet tracers, rocket/missile smoke and most energy weapon trails
  • Explosions and fires
  • Flares
  • Some animated models (e.g. lighthouses and the Floating Dock cranes)
  • Workaround: Use Disable Depth Emulation or Use Software Mode.
  • Comments: Fixed in 1.6.0.

Shadows

  • Status: Fixed
  • Type: Minor
  • Description: When using hardware mode, shadows do not align correctly to their respective objects casting black but partially transparent shapes.
  • Workaround: Set Blending Accuracy to none/minimum (removes shadows entirely).
  • Comments: Fixed in 1.6.0.


Gallery

Public compatibility forum links